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vcmi/lib/mapping/MapFormatJson.cpp

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/*
* MapFormatJson.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapFormatJson.h"
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#include "../filesystem/CInputStream.h"
#include "../filesystem/COutputStream.h"
#include "CMap.h"
#include "../CModHandler.h"
#include "../CCreatureHandler.h"
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#include "../CHeroHandler.h"
#include "../CTownHandler.h"
#include "../VCMI_Lib.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../mapObjects/CObjectHandler.h"
#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CGTownInstance.h"
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#include "../spells/CSpellHandler.h"
#include "../StringConstants.h"
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#include "../serializer/JsonDeserializer.h"
#include "../serializer/JsonSerializer.h"
class MapObjectResolver: public IInstanceResolver
{
public:
MapObjectResolver(const CMapFormatJson * owner_);
si32 decode (const std::string & identifier) const override;
std::string encode(si32 identifier) const override;
private:
const CMapFormatJson * owner;
};
MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
owner(owner_)
{
}
si32 MapObjectResolver::decode(const std::string & identifier) const
{
//always decode as ObjectInstanceID
auto it = owner->map->instanceNames.find(identifier);
if(it != owner->map->instanceNames.end())
{
return (*it).second->id.getNum();
}
else
{
logGlobal->errorStream() << "Object not found: " << identifier;
return -1;
}
}
std::string MapObjectResolver::encode(si32 identifier) const
{
ObjectInstanceID id;
//use h3m questIdentifiers if they are present
if(owner->map->questIdentifierToId.empty())
{
id = ObjectInstanceID(identifier);
}
else
{
id = owner->map->questIdentifierToId[identifier];
}
si32 oid = id.getNum();
if(oid < 0 || oid >= owner->map->objects.size())
{
logGlobal->errorStream() << "Cannot get object with id " << oid;
return "";
}
return owner->map->objects[oid]->instanceName;
}
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namespace HeaderDetail
{
static const ui8 difficultyDefault = 1;//normal
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static const std::vector<std::string> difficultyMap =
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{
"EASY",
"NORMAL",
"HARD",
"EXPERT",
"IMPOSSIBLE"
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};
static const std::vector<std::string> canPlayMap =
{
"AIOnly",
"PlayerOrAI"
};
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}
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namespace TriggeredEventsDetail
{
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static const std::array<std::string, 15> conditionNames =
{
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"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
"control", "destroy", "transport", "daysPassed",
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"isHuman", "daysWithoutTown", "standardWin", "constValue",
"have_0", "haveBuilding_0", "destroy_0"
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};
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static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
static EMetaclass decodeMetaclass(const std::string & source)
{
if(source == "")
return EMetaclass::INVALID;
auto rawId = vstd::find_pos(NMetaclass::names, source);
if(rawId >= 0)
return (EMetaclass)rawId;
else
return EMetaclass::INVALID;
}
static std::string encodeIdentifier(EMetaclass metaType, si32 type)
{
std::string metaclassName = NMetaclass::names[(int)metaType];
std::string identifier = "";
switch(metaType)
{
case EMetaclass::ARTIFACT:
{
identifier = CArtHandler::encodeArtifact(type);
}
break;
case EMetaclass::CREATURE:
{
identifier = CCreatureHandler::encodeCreature(type);
}
break;
case EMetaclass::OBJECT:
{
//TODO
std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
if(!subtypes.empty())
{
si32 subtype = *subtypes.begin();
auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
identifier = handler->typeName;
}
}
break;
case EMetaclass::RESOURCE:
{
identifier = GameConstants::RESOURCE_NAMES[type];
}
break;
default:
{
logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
return "";
}
break;
}
return VLC->modh->makeFullIdentifier("", metaclassName, identifier);
}
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static EventCondition JsonToCondition(const JsonNode & node)
{
EventCondition event;
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const auto & conditionName = node.Vector()[0].String();
auto pos = vstd::find_pos(conditionNames, conditionName);
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event.condition = EventCondition::EWinLoseType(pos);
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if (node.Vector().size() > 1)
{
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const JsonNode & data = node.Vector()[1];
switch (event.condition)
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{
case EventCondition::HAVE_0:
case EventCondition::DESTROY_0:
{
//todo: support subtypes
std::string fullIdentifier = data["type"].String(), metaTypeName = "", scope = "" , identifier = "";
CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
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event.metaType = decodeMetaclass(metaTypeName);
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auto type = VLC->modh->identifiers.getIdentifier("core", fullIdentifier, false);
if(type)
event.objectType = type.get();
event.objectInstanceName = data["object"].String();
if(data["value"].isNumber())
event.value = data["value"].Integer();
}
break;
case EventCondition::HAVE_BUILDING_0:
{
//todo: support of new condition format HAVE_BUILDING_0
}
break;
default:
{
//old format
if (data["type"].getType() == JsonNode::DATA_STRING)
{
auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
if(identifier)
event.objectType = identifier.get();
else
throw std::runtime_error("Identifier resolution failed in event condition");
}
if (data["type"].isNumber())
event.objectType = data["type"].Float();
if (!data["value"].isNull())
event.value = data["value"].Float();
}
break;
}
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if (!data["position"].isNull())
{
auto & position = data["position"].Vector();
event.position.x = position.at(0).Float();
event.position.y = position.at(1).Float();
event.position.z = position.at(2).Float();
}
}
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return event;
}
static JsonNode ConditionToJson(const EventCondition & event)
{
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JsonNode json;
JsonVector & asVector = json.Vector();
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JsonNode condition;
condition.String() = conditionNames.at(event.condition);
asVector.push_back(condition);
JsonNode data;
switch (event.condition)
{
case EventCondition::HAVE_0:
case EventCondition::DESTROY_0:
{
//todo: support subtypes
if(event.metaType != EMetaclass::INVALID)
data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
if(event.value > 0)
data["value"].Integer() = event.value;
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if(event.objectInstanceName != "")
data["object"].String() = event.objectInstanceName;
}
break;
case EventCondition::HAVE_BUILDING_0:
{
//todo: support of new condition format HAVE_BUILDING_0
}
break;
default:
{
//old format
if(event.objectType != -1)
data["type"].Integer() = event.objectType;
if(event.value != -1)
data["value"].Integer() = event.value;
}
break;
}
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if(event.position != int3(-1, -1, -1))
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{
auto & position = data["position"].Vector();
position.resize(3);
position[0].Float() = event.position.x;
position[1].Float() = event.position.y;
position[2].Float() = event.position.z;
}
if(!data.isNull())
asVector.push_back(data);
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return std::move(json);
}
}//namespace TriggeredEventsDetail
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namespace TerrainDetail
{
static const std::array<std::string, 10> terrainCodes =
{
"dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
};
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static const std::array<std::string, 4> roadCodes =
{
"", "pd", "pg", "pc"
};
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static const std::array<std::string, 5> riverCodes =
{
"", "rw", "ri", "rm", "rl"
};
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static const std::array<char, 4> flipCodes =
{
'_', '-', '|', '+'
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};
}
///CMapFormatJson
const int CMapFormatJson::VERSION_MAJOR = 1;
const int CMapFormatJson::VERSION_MINOR = 0;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
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CMapFormatJson::CMapFormatJson():
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fileVersionMajor(0), fileVersionMinor(0),
mapObjectResolver(make_unique<MapObjectResolver>(this)),
map(nullptr), mapHeader(nullptr)
{
}
void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
{
//TODO: unify allowed factions with others - make them std::vector<bool>
std::vector<bool> temp;
temp.resize(VLC->townh->factions.size(), false);
auto standard = VLC->townh->getDefaultAllowed();
if(handler.saving)
{
for(auto faction : VLC->townh->factions)
if(faction->town && vstd::contains(value, faction->index))
temp[std::size_t(faction->index)] = true;
}
handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
if(!handler.saving)
{
value.clear();
for (std::size_t i=0; i<temp.size(); i++)
if(temp[i])
value.insert(i);
}
}
void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
{
handler.serializeString("name", mapHeader->name);
handler.serializeString("description", mapHeader->description);
handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
//todo: support arbitrary percentage
handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
serializePlayerInfo(handler);
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handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
handler.serializeString("victoryString", mapHeader->victoryMessage);
handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
handler.serializeString("defeatString", mapHeader->defeatMessage);
handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
}
void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
{
auto playersData = handler.enterStruct("players");
for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
{
PlayerInfo & info = mapHeader->players[player];
if(handler.saving)
{
if(!info.canAnyonePlay())
continue;
}
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auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
if(!handler.saving)
{
if(playerData.get().isNull())
{
info.canComputerPlay = false;
info.canHumanPlay = false;
continue;
}
info.canComputerPlay = true;
}
serializeAllowedFactions(handler, info.allowedFactions);
handler.serializeEnum("canPlay", info.canHumanPlay, HeaderDetail::canPlayMap);
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//saving whole structure only if position is valid
if(!handler.saving || info.posOfMainTown.valid())
{
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auto mainTown = handler.enterStruct("mainTown");
handler.serializeBool("generateHero", info.generateHeroAtMainTown);
handler.serializeInt("x", info.posOfMainTown.x, -1);
handler.serializeInt("y", info.posOfMainTown.y, -1);
handler.serializeInt("l", info.posOfMainTown.z, -1);
}
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if(!handler.saving)
{
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info.hasMainTown = info.posOfMainTown.valid();
}
handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
//heroes
if(handler.saving)
{
//ignoring heroesNames and saving from actual map objects
//TODO: optimize
for(auto & obj : map->objects)
{
if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
{
CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj.get());
auto heroes = playerData.enterStruct("heroes");
if(hero)
{
auto heroData = heroes.enterStruct(hero->instanceName);
heroData->serializeString("name", hero->name);
if(hero->ID == Obj::HERO)
{
if(hero->type)
{
handler.serializeString("type", hero->type->identifier);
}
else
{
auto temp = VLC->heroh->heroes[hero->subID]->identifier;
handler.serializeString("type", temp);
}
}
}
}
}
}
else
{
info.heroesNames.clear();
auto heroes = playerData.enterStruct("heroes");
for(const auto & hero : handler.getCurrent().Struct())
{
const JsonNode & data = hero.second;
const std::string instanceName = hero.first;
SHeroName hname;
hname.heroId = -1;
std::string rawId = data["type"].String();
if(rawId != "")
{
hname.heroId = VLC->heroh->decodeHero(rawId);
}
hname.heroName = data["name"].String();
if(instanceName == info.mainHeroInstance)
{
//this is main hero
info.mainCustomHeroName = hname.heroName;
info.hasRandomHero = (hname.heroId == -1);
info.mainCustomHeroId = hname.heroId;
info.mainCustomHeroPortrait = -1;
//todo:mainHeroPortrait
}
info.heroesNames.push_back(hname);
}
}
handler.serializeBool("randomFaction", info.isFactionRandom);
}
}
void CMapFormatJson::readTeams(JsonDeserializer & handler)
{
auto teams = handler.enterArray("teams");
const JsonNode & src = teams.get();
if(src.getType() != JsonNode::DATA_VECTOR)
{
// No alliances
if(src.getType() != JsonNode::DATA_NULL)
logGlobal->errorStream() << "Invalid teams field type";
mapHeader->howManyTeams = 0;
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
}
else
{
const JsonVector & srcVector = src.Vector();
mapHeader->howManyTeams = srcVector.size();
for(int team = 0; team < mapHeader->howManyTeams; team++)
for(const JsonNode & playerData : srcVector[team].Vector())
{
PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
if(player.isValidPlayer())
if(mapHeader->players[player.getNum()].canAnyonePlay())
mapHeader->players[player.getNum()].team = TeamID(team);
}
for(PlayerInfo & player : mapHeader->players)
if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
player.team = TeamID(mapHeader->howManyTeams++);
}
}
void CMapFormatJson::writeTeams(JsonSerializer & handler)
{
std::vector<std::set<PlayerColor>> teamsData;
teamsData.resize(mapHeader->howManyTeams);
//get raw data
for(int idx = 0; idx < mapHeader->players.size(); idx++)
{
const PlayerInfo & player = mapHeader->players.at(idx);
int team = player.team.getNum();
if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
teamsData.at(team).insert(PlayerColor(idx));
}
//remove single-member teams
vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
{
return elem.size() <= 1;
});
if(!teamsData.empty())
{
auto teams = handler.enterArray("teams");
JsonNode & dest = teams.get();
//construct output
dest.setType(JsonNode::DATA_VECTOR);
for(const std::set<PlayerColor> & teamData : teamsData)
{
JsonNode team(JsonNode::DATA_VECTOR);
for(const PlayerColor & player : teamData)
{
JsonNode member(JsonNode::DATA_STRING);
member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
team.Vector().push_back(std::move(member));
}
dest.Vector().push_back(std::move(team));
}
}
}
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void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
{
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const JsonNode & input = handler.getCurrent();
mapHeader->triggeredEvents.clear();
for(auto & entry : input["triggeredEvents"].Struct())
{
TriggeredEvent event;
event.identifier = entry.first;
readTriggeredEvent(event, entry.second);
mapHeader->triggeredEvents.push_back(event);
}
}
void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
{
using namespace TriggeredEventsDetail;
event.onFulfill = source["message"].String();
event.description = source["description"].String();
event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
}
void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
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{
JsonNode & output = handler.getCurrent();
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JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
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for(auto event : mapHeader->triggeredEvents)
writeTriggeredEvent(event, triggeredEvents[event.identifier]);
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}
void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest)
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{
using namespace TriggeredEventsDetail;
if(!event.onFulfill.empty())
dest["message"].String() = event.onFulfill;
if(!event.description.empty())
dest["description"].String() = event.description;
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dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
if(!event.effect.toOtherMessage.empty())
dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
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dest["condition"] = event.trigger.toJson(ConditionToJson);
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}
void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
{
auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
JsonNode & data = handler.getCurrent();
for(const auto & entry : data.Struct())
{
HeroTypeID type(VLC->heroh->decodeHero(entry.first));
ui8 mask = 0;
for(const JsonNode & playerData : entry.second["availableFor"].Vector())
{
PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
if(player.isValidPlayer())
{
mask |= 1 << player.getNum();
}
}
if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
{
DisposedHero hero;
hero.heroId = type.getNum();
hero.players = mask;
//name and portrait are not used
map->disposedHeroes.push_back(hero);
}
}
}
void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
{
if(map->disposedHeroes.empty())
return;
auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
JsonNode & data = handler.getCurrent();
for(const DisposedHero & hero : map->disposedHeroes)
{
std::string type = VLC->heroh->encodeHero(hero.heroId);
JsonVector & players = data[type]["availableFor"].Vector();
for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
if((1 << playerNum) & hero.players)
{
JsonNode player(JsonNode::DATA_STRING);
player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
players.push_back(player);
}
}
}
void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
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{
auto rumors = handler.enterArray("rumors");
rumors.serializeStruct(map->rumors);
}
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void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
{
//todo:serializePredefinedHeroes
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if(handler.saving)
{
if(!map->predefinedHeroes.empty())
{
auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
for(auto & hero : map->predefinedHeroes)
{
auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
hero->serializeJsonDefinition(handler);
}
}
}
else
{
auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
const JsonNode & data = handler.getCurrent();
for(const auto & p : data.Struct())
{
auto predefinedHero = handler.enterStruct(p.first);
CGHeroInstance * hero = new CGHeroInstance();
hero->ID = Obj::HERO;
hero->setHeroTypeName(p.first);
hero->serializeJsonDefinition(handler);
map->predefinedHeroes.push_back(hero);
}
}
}
void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
{
serializeRumors(handler);
serializePredefinedHeroes(handler);
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handler.serializeLIC("allowedAbilities", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, VLC->heroh->getDefaultAllowedAbilities(), map->allowedAbilities);
handler.serializeLIC("allowedArtifacts", &CArtHandler::decodeArfifact, &CArtHandler::encodeArtifact, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
handler.serializeLIC("allowedSpells", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
//todo:events
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}
void CMapFormatJson::readOptions(JsonDeserializer & handler)
{
readDisposedHeroes(handler);
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serializeOptions(handler);
}
void CMapFormatJson::writeOptions(JsonSerializer & handler)
{
writeDisposedHeroes(handler);
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serializeOptions(handler);
}
///CMapPatcher
CMapPatcher::CMapPatcher(JsonNode stream):
CMapFormatJson(),
input(stream)
{
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//todo: update map patches and change this
fileVersionMajor = 0;
fileVersionMinor = 0;
}
void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
{
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map = nullptr;
mapHeader = header.get();
if (!input.isNull())
readPatchData();
}
void CMapPatcher::readPatchData()
{
JsonDeserializer handler(mapObjectResolver.get(), input);
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readTriggeredEvents(handler);
}
///CMapLoaderJson
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CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
CMapFormatJson(),
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buffer(stream),
ioApi(new CProxyROIOApi(buffer)),
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loader("", "_", ioApi)
{
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}
std::unique_ptr<CMap> CMapLoaderJson::loadMap()
{
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LOG_TRACE(logGlobal);
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std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
map = result.get();
mapHeader = map;
readMap();
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return std::move(result);
}
std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
{
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LOG_TRACE(logGlobal);
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map = nullptr;
std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
mapHeader = result.get();
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readHeader(false);
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return std::move(result);
}
JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
{
ResourceID resource(archiveFilename, EResType::TEXT);
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if(!loader.existsResource(resource))
throw new std::runtime_error(archiveFilename+" not found");
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auto data = loader.load(resource)->readAll();
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JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
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return std::move(res);
}
void CMapLoaderJson::readMap()
{
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LOG_TRACE(logGlobal);
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readHeader(true);
map->initTerrain();
readTerrain();
readObjects();
map->calculateGuardingGreaturePositions();
}
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void CMapLoaderJson::readHeader(const bool complete)
{
//do not use map field here, use only mapHeader
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JsonNode header = getFromArchive(HEADER_FILE_NAME);
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fileVersionMajor = header["versionMajor"].Float();
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if(fileVersionMajor != VERSION_MAJOR)
{
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logGlobal->errorStream() << "Unsupported map format version: " << fileVersionMajor;
throw std::runtime_error("Unsupported map format version");
}
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fileVersionMinor = header["versionMinor"].Float();
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if(fileVersionMinor > VERSION_MINOR)
{
logGlobal->warnStream() << "Too new map format revision: " << fileVersionMinor << ". This map should work but some of map features may be ignored.";
}
JsonDeserializer handler(mapObjectResolver.get(), header);
mapHeader->version = EMapFormat::VCMI;//todo: new version field
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//todo: multilevel map load support
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{
auto levels = handler.enterStruct("mapLevels");
{
auto surface = levels.enterStruct("surface");
mapHeader->height = surface.get()["height"].Float();
mapHeader->width = surface.get()["width"].Float();
}
{
auto underground = levels.enterStruct("underground");
mapHeader->twoLevel = !underground.get().isNull();
}
}
serializeHeader(handler);
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readTriggeredEvents(handler);
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readTeams(handler);
//TODO: check mods
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if(complete)
readOptions(handler);
}
void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
{
using namespace TerrainDetail;
{//terrain type
const std::string typeCode = src.substr(0, 2);
int rawType = vstd::find_pos(terrainCodes, typeCode);
if(rawType < 0)
throw new std::runtime_error("Invalid terrain type code in "+src);
tile.terType = ETerrainType(rawType);
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}
int startPos = 2; //0+typeCode fixed length
{//terrain view
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int pos = startPos;
while(isdigit(src.at(pos)))
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pos++;
int len = pos - startPos;
if(len<=0)
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throw new std::runtime_error("Invalid terrain view in "+src);
const std::string rawCode = src.substr(startPos, len);
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tile.terView = atoi(rawCode.c_str());
startPos+=len;
}
{//terrain flip
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int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
if(terrainFlip < 0)
throw new std::runtime_error("Invalid terrain flip in "+src);
else
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tile.extTileFlags = terrainFlip;
}
if(startPos >= src.size())
return;
bool hasRoad = true;
{//road type
const std::string typeCode = src.substr(startPos, 2);
startPos+=2;
int rawType = vstd::find_pos(roadCodes, typeCode);
if(rawType < 0)
{
rawType = vstd::find_pos(riverCodes, typeCode);
if(rawType < 0)
throw new std::runtime_error("Invalid river type in "+src);
else
{
tile.riverType = ERiverType::ERiverType(rawType);
hasRoad = false;
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}
}
else
tile.roadType = ERoadType::ERoadType(rawType);
}
if(hasRoad)
{//road dir
int pos = startPos;
while(isdigit(src.at(pos)))
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pos++;
int len = pos - startPos;
if(len<=0)
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throw new std::runtime_error("Invalid road dir in "+src);
const std::string rawCode = src.substr(startPos, len);
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tile.roadDir = atoi(rawCode.c_str());
startPos+=len;
}
if(hasRoad)
{//road flip
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int flip = vstd::find_pos(flipCodes, src.at(startPos++));
if(flip < 0)
throw new std::runtime_error("Invalid road flip in "+src);
else
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tile.extTileFlags |= (flip<<4);
}
if(startPos >= src.size())
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return;
if(hasRoad)
{//river type
const std::string typeCode = src.substr(startPos, 2);
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startPos+=2;
int rawType = vstd::find_pos(riverCodes, typeCode);
if(rawType < 0)
throw new std::runtime_error("Invalid river type in "+src);
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tile.riverType = ERiverType::ERiverType(rawType);
}
{//river dir
int pos = startPos;
while(isdigit(src.at(pos)))
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pos++;
int len = pos - startPos;
if(len<=0)
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throw new std::runtime_error("Invalid river dir in "+src);
const std::string rawCode = src.substr(startPos, len);
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tile.riverDir = atoi(rawCode.c_str());
startPos+=len;
}
{//river flip
int flip = vstd::find_pos(flipCodes, src.at(startPos++));
if(flip < 0)
throw new std::runtime_error("Invalid road flip in "+src);
else
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tile.extTileFlags |= (flip<<2);
}
}
void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
{
int3 pos(0, 0, index);
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const JsonVector & rows = src.Vector();
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if(rows.size() != map->height)
throw new std::runtime_error("Invalid terrain data");
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for(pos.y = 0; pos.y < map->height; pos.y++)
{
const JsonVector & tiles = rows[pos.y].Vector();
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if(tiles.size() != map->width)
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throw new std::runtime_error("Invalid terrain data");
for(pos.x = 0; pos.x < map->width; pos.x++)
readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
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}
}
void CMapLoaderJson::readTerrain()
{
{
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const JsonNode surface = getFromArchive("surface_terrain.json");
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readTerrainLevel(surface, 0);
}
if(map->twoLevel)
{
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const JsonNode underground = getFromArchive("underground_terrain.json");
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readTerrainLevel(underground, 1);
}
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}
CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
{
}
void CMapLoaderJson::MapObjectLoader::construct()
{
//logGlobal->debugStream() <<"Loading: " <<jsonKey;
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//TODO:consider move to ObjectTypeHandler
//find type handler
std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String();
if(typeName.empty())
{
logGlobal->errorStream() << "Object type missing";
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logGlobal->debugStream() << configuration;
return;
}
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int3 pos;
pos.x = configuration["x"].Float();
pos.y = configuration["y"].Float();
pos.z = configuration["l"].Float();
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//special case for grail
if(typeName == "grail")
{
owner->map->grailPos = pos;
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owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
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return;
}
else if(subtypeName.empty())
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{
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logGlobal->errorStream() << "Object subtype missing";
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logGlobal->debugStream() << configuration;
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return;
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}
auto handler = VLC->objtypeh->getHandlerFor(typeName, subtypeName);
ObjectTemplate appearance;
appearance.id = Obj(handler->type);
appearance.subid = handler->subtype;
appearance.readJson(configuration["template"], false);
instance = handler->create(appearance);
instance->id = ObjectInstanceID(owner->map->objects.size());
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instance->instanceName = jsonKey;
instance->pos = pos;
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owner->map->addNewObject(instance);
}
void CMapLoaderJson::MapObjectLoader::configure()
{
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if(nullptr == instance)
return;
JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
instance->serializeJson(handler);
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//artifact instance serialization requires access to Map object, handle it here for now
//todo: find better solution for artifact instance serialization
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if(auto art = dynamic_cast<CGArtifact *>(instance))
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{
int artID = ArtifactID::NONE;
int spellID = -1;
if(art->ID == Obj::SPELL_SCROLL)
{
auto spellIdentifier = configuration["options"]["spell"].String();
auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);
if(rawId)
spellID = rawId.get();
else
spellID = 0;
artID = ArtifactID::SPELL_SCROLL;
}
else if(art->ID == Obj::ARTIFACT)
{
//specific artifact
artID = art->subID;
}
art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
}
if(auto hero = dynamic_cast<CGHeroInstance *>(instance))
{
auto o = handler.enterStruct("options");
hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
}
}
void CMapLoaderJson::readObjects()
{
LOG_TRACE(logGlobal);
std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
//get raw data
for(auto & p : data.Struct())
loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
for(auto & ptr : loaders)
ptr->construct();
//configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
for(auto & ptr : loaders)
ptr->configure();
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std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
{
return a->subID < b->subID;
});
}
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///CMapSaverJson
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CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
CMapFormatJson(),
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buffer(stream),
ioApi(new CProxyIOApi(buffer)),
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saver(ioApi, "_")
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{
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fileVersionMajor = VERSION_MAJOR;
fileVersionMinor = VERSION_MINOR;
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}
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CMapSaverJson::~CMapSaverJson()
{
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}
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void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
{
std::ostringstream out;
out << data;
out.flush();
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{
auto s = out.str();
std::unique_ptr<COutputStream> stream = saver.addFile(filename);
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if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
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}
}
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void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
{
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this->map = map.get();
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this->mapHeader = this->map;
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writeHeader();
writeTerrain();
writeObjects();
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}
void CMapSaverJson::writeHeader()
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{
logGlobal->trace("Saving header");
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JsonNode header;
JsonSerializer handler(mapObjectResolver.get(), header);
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header["versionMajor"].Float() = VERSION_MAJOR;
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header["versionMinor"].Float() = VERSION_MINOR;
//todo: multilevel map save support
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JsonNode & levels = header["mapLevels"];
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levels["surface"]["height"].Float() = mapHeader->height;
levels["surface"]["width"].Float() = mapHeader->width;
levels["surface"]["index"].Float() = 0;
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if(mapHeader->twoLevel)
{
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levels["underground"]["height"].Float() = mapHeader->height;
levels["underground"]["width"].Float() = mapHeader->width;
levels["underground"]["index"].Float() = 1;
}
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serializeHeader(handler);
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writeTriggeredEvents(handler);
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writeTeams(handler);
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writeOptions(handler);
addToArchive(header, HEADER_FILE_NAME);
}
const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
{
using namespace TerrainDetail;
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std::ostringstream out;
out.setf(std::ios::dec, std::ios::basefield);
out.unsetf(std::ios::showbase);
out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
if(tile.roadType != ERoadType::NO_ROAD)
out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
if(tile.riverType != ERiverType::NO_RIVER)
out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
return out.str();
}
JsonNode CMapSaverJson::writeTerrainLevel(const int index)
{
JsonNode data;
int3 pos(0,0,index);
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data.Vector().resize(map->height);
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for(pos.y = 0; pos.y < map->height; pos.y++)
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{
JsonNode & row = data.Vector()[pos.y];
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row.Vector().resize(map->width);
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for(pos.x = 0; pos.x < map->width; pos.x++)
row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
}
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return std::move(data);
}
void CMapSaverJson::writeTerrain()
{
logGlobal->trace("Saving terrain");
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//todo: multilevel map save support
JsonNode surface = writeTerrainLevel(0);
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addToArchive(surface, "surface_terrain.json");
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if(map->twoLevel)
{
JsonNode underground = writeTerrainLevel(1);
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addToArchive(underground, "underground_terrain.json");
}
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}
void CMapSaverJson::writeObjects()
{
logGlobal->trace("Saving objects");
JsonNode data(JsonNode::DATA_STRUCT);
JsonSerializer handler(mapObjectResolver.get(), data);
for(CGObjectInstance * obj : map->objects)
{
logGlobal->trace("\t%s", obj->instanceName);
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auto temp = handler.enterStruct(obj->instanceName);
obj->serializeJson(handler);
}
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if(map->grailPos.valid())
{
JsonNode grail(JsonNode::DATA_STRUCT);
grail["type"].String() = "grail";
grail["x"].Float() = map->grailPos.x;
grail["y"].Float() = map->grailPos.y;
grail["l"].Float() = map->grailPos.z;
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grail["options"]["radius"].Float() = map->grailRadius;
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std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
data[grailId] = grail;
}
addToArchive(data, OBJECTS_FILE_NAME);
}