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vcmi/docs/modders/Entities_Format/Battle_Obstacle_Format.md

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# Battle Obstacle Format
```jsonc
// List of terrains on which this obstacle can be used
"allowedTerrains" : []
// List of special battlefields on which this obstacle can be used
"specialBattlefields" : []
// If set to true, this obstacle will use absolute coordinates. Only one such obstacle can appear on the battlefield
"absolute" : false
// Width of an obstacle, in hexes
"width" : 1
// Height of an obstacle, in hexes
"height" : 1
// List of tiles blocked by an obstacles. For non-absolute obstacles uses relative hex indices
"blockedTiles" : [ 0, 20, 50 ]
// For absolute obstacle - image with static obstacle. For non-absolute - animation with an obstacle
"animation" : "",
// If set to true, obstacle will appear in front of units or other battlefield objects
"foreground" : false
```