2024-07-21 12:49:40 +02:00
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/*
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* CFaction.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CFaction.h"
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#include "CTown.h"
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#include "../../VCMI_Lib.h"
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#include "../../texts/CGeneralTextHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CFaction::~CFaction()
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{
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if (town)
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{
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delete town;
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town = nullptr;
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}
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}
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int32_t CFaction::getIndex() const
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{
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return index.getNum();
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}
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int32_t CFaction::getIconIndex() const
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{
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return index.getNum(); //???
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}
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std::string CFaction::getJsonKey() const
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{
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return modScope + ':' + identifier;
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}
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2024-08-10 16:08:04 +02:00
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std::string CFaction::getModScope() const
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{
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return modScope;
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}
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2024-07-21 12:49:40 +02:00
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void CFaction::registerIcons(const IconRegistar & cb) const
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{
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if(town)
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{
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auto & info = town->clientInfo;
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cb(info.icons[0][0], 0, "ITPT", info.iconLarge[0][0]);
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cb(info.icons[0][1], 0, "ITPT", info.iconLarge[0][1]);
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cb(info.icons[1][0], 0, "ITPT", info.iconLarge[1][0]);
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cb(info.icons[1][1], 0, "ITPT", info.iconLarge[1][1]);
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cb(info.icons[0][0] + 2, 0, "ITPA", info.iconSmall[0][0]);
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cb(info.icons[0][1] + 2, 0, "ITPA", info.iconSmall[0][1]);
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cb(info.icons[1][0] + 2, 0, "ITPA", info.iconSmall[1][0]);
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cb(info.icons[1][1] + 2, 0, "ITPA", info.iconSmall[1][1]);
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cb(index.getNum(), 1, "CPRSMALL", info.towerIconSmall);
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cb(index.getNum(), 1, "TWCRPORT", info.towerIconLarge);
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}
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}
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std::string CFaction::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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std::string CFaction::getNameTextID() const
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{
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return TextIdentifier("faction", modScope, identifier, "name").get();
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}
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std::string CFaction::getDescriptionTranslated() const
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{
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return VLC->generaltexth->translate(getDescriptionTextID());
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}
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std::string CFaction::getDescriptionTextID() const
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{
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return TextIdentifier("faction", modScope, identifier, "description").get();
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}
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FactionID CFaction::getId() const
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{
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return FactionID(index);
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}
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FactionID CFaction::getFaction() const
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{
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return FactionID(index);
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}
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bool CFaction::hasTown() const
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{
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return town != nullptr;
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}
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EAlignment CFaction::getAlignment() const
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{
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return alignment;
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}
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BoatId CFaction::getBoatType() const
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{
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return boatType;
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}
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TerrainId CFaction::getNativeTerrain() const
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{
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return nativeTerrain;
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}
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void CFaction::updateFrom(const JsonNode & data)
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{
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}
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void CFaction::serializeJson(JsonSerializeFormat & handler)
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{
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}
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VCMI_LIB_NAMESPACE_END
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