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vcmi/client/mapView/MapRendererContextState.h

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/*
* MapRendererContext.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/GameConstants.h"
#include "../lib/int3.h"
VCMI_LIB_NAMESPACE_BEGIN
struct ObjectPosInfo;
class CGObjectInstance;
VCMI_LIB_NAMESPACE_END
class IMapRendererContext;
// from VwSymbol.def
enum class EWorldViewIcon
{
TOWN = 0,
HERO = 1,
ARTIFACT = 2,
TELEPORT = 3,
GATE = 4,
MINE_WOOD = 5,
MINE_MERCURY = 6,
MINE_STONE = 7,
MINE_SULFUR = 8,
MINE_CRYSTAL = 9,
MINE_GEM = 10,
MINE_GOLD = 11,
RES_WOOD = 12,
RES_MERCURY = 13,
RES_STONE = 14,
RES_SULFUR = 15,
RES_CRYSTAL = 16,
RES_GEM = 17,
RES_GOLD = 18,
ICONS_PER_PLAYER = 19,
ICONS_TOTAL = 19 * 9 // 8 players + neutral set at the end
};
struct MapRendererContextState
{
public:
MapRendererContextState();
using MapObject = ObjectInstanceID;
using MapObjectsList = std::vector<MapObject>;
boost::multi_array<MapObjectsList, 3> objects;
void addObject(const CGObjectInstance * object);
void addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest);
void removeObject(const CGObjectInstance * object);
};