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vcmi/config/bonusnames.json

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{
"bonuses":
[
{ "id": "ADDITIONAL_RETALIATION", "name": "Additional retaliations", "description": "May Retaliate %d extra times" },
{ "id": "ATTACKS_ALL_ADJACENT", "name": "Attack all around", "description": "Attacks all adjacent enemies" },
{ "id": "RETURN_AFTER_STRIKE", "name": "Attack and Return", "description": "Returns after melee attack" },
{ "id": "SPELL_RESISTANCE_AURA", "name": "Aura of Resistance", "description": "Nearby stacks get %d% resistance" },
{ "id": "TWO_HEX_ATTACK_BREATH", "name": "Breath", "description": "Breath Attack (2-hex range)" },
{ "id": "SPELL_AFTER_ATTACK", "name": "Caster - %s", "description": "%d% chance to cast after attack" },
{ "id": "SPELL_BEFORE_ATTACK", "name": "Caster - %s", "description": "%d% chance to cast before attack" },
{ "id": "CATAPULT", "name": "Catapult", "description": "Attacks siege walls" },
{ "id": "JOUSTING", "name": "Champion Charge", "description": "+5% damage per hex travelled" },
{ "id": "DOUBLE_DAMAGE_CHANCE", "name": "Death Blow", "description": "%d% chance for double damage" },
{ "id": "DEFENSIVE_STANCE", "name": "Defense Bonus", "description": "+%d Defense when defending" },
{ "id": "ADDITIONAL_ATTACK", "name": "Double Strike", "description": "Attacks twice" },
{ "id": "DRAGON_NATURE", "name": "Dragon", "description": "Creature has a Dragon Nature" },
{ "id": "LIFE_DRAIN", "name": "Drain life", "description": "Drains life equal to damage dealt" },
{ "id": "FEAR", "name": "Fear", "description": "Causes Fear on an enemy stack" },
{ "id": "FEARLESS", "name": "Fearless", "description": "Immune to Fear ability" },
{ "id": "FLYING", "name": "Fly", "description": "Can Fly (ignores obstacles)" },
{ "id": "HATE", "name": "Hates %s", "description": "Does %d% more damage" },
{ "id": "HEALER", "name": "Healer", "description": "Heals allied units" },
{ "id": "SPELL_IMMUNITY", "name": "Immune to %s", "description": "" },
{ "id": "CHARGE_IMMUNITY", "name": "Immune to Charge", "description": "Immune to Champion charge" },
{ "id": "MANA_CHANNELING", "name": "Magic Channel %d%", "description": "Gives mana spent by enemy" },
{ "id": "CHANGES_SPELL_COST_FOR_ENEMY", "name": "Magic Damper (%d)", "description": "Increase Cost of enemy spells" },
{ "id": "MAGIC_MIRROR", "name": "Magic Mirror (%d%)", "description": "Redirects offensive spell to enemy" },
{ "id": "MAGIC_RESISTANCE", "name": "Magic Resistance", "description": "%d% chance to resist enemy spell" },
{ "id": "NO_DISTANCE_PENALTY", "name": "No distance penalty", "description": "Full damage from any distance" },
{ "id": "NO_MELEE_PENALTY", "name": "No melee penalty", "description": "Creature has no Melee Penalty" },
{ "id": "NO_OBSTACLES_PENALTY", "name": "No obstacle penalty", "description": "Creature has no Obstacle Penalty" },
{ "id": "BLOCKS_RETALIATION", "name": "No retaliation", "description": "Enemy cannot Retaliate" },
{ "id": "NON_LIVING", "name": "Non living", "description": "Immunity to many effects" },
{ "id": "SELF_LUCK", "name": "Positive luck", "description": "Always has Positive Luck" },
{ "id": "SELF_MORALE", "name": "Positive morale", "description": "Always has Positive Morale" },
{ "id": "SHOOTER", "name": "Ranged", "description": "Creature can shoot" },
{ "id": "CHANGES_SPELL_COST_FOR_ALLY", "name": "Reduce Casting Cost (%d)", "description": "Reduce Casting Cost for hero" },
{ "id": "ENEMY_DEFENCE_REDUCTION", "name": "Reduce Enemy Defense (%d%)", "description": "Reduces Defense for one attack" },
{ "id": "FULL_HP_REGENERATION", "name": "Regeneration", "description": "May Regenerate full Health" },
{ "id": "HP_REGENERATION", "name": "Regeneration", "description": "Heals %d hit points every round" },
{ "id": "FREE_SHOOTING", "name": "Shoot Close", "description": "Can shoot in Close Combat" },
{ "id": "LEVEL_SPELL_IMMUNITY", "name": "Spell immunity 1-%d", "description": "Immune to spells levels 1-%d" },
{ "id": "SPELL_DAMAGE_REDUCTION", "name": "Spell Resistance", "description": "Damage from spells reduced %d%." },
{ "id": "THREE_HEADED_ATTACK", "name": "Three-headed attack", "description": "Attacks three adjacent units" },
{ "id": "UNDEAD", "name": "Undead", "description": "Creature is Undead" },
{ "id": "UNLIMITED_RETALIATIONS", "name": "Unlimited retaliations", "description": "Retaliate any number of attacks" },
{ "id": "DEATH_STARE", "name": "Death Stare (%d%)", "description": "Chance to kill single creature" },
{ "id": "FIRE_IMMUNITY", "name": "Immune to Fire", "description": "" },
{ "id": "WATER_IMMUNITY", "name": "Immune to Water", "description": "" },
{ "id": "AIR_IMMUNITY", "name": "Immune to Air", "description": "" },
{ "id": "EARTH_IMMUNITY", "name": "Immune to Earth", "description": "" },
{ "id": "DIRECT_DAMAGE_IMMUNITY", "name": "Direct Damage Immunity", "description": "Immune to direct damage spells" },
{ "id": "RECEPTIVE", "name": "Receptive", "description": "No Immunity to Friendly Spells" },
{ "id": "REBIRTH", "name": "Rebirth (%d%)", "description": "Stack will rise after death" }
]
}