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vcmi/client/adventureMap/AdventureMapWidget.cpp

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/*
* CAdventureMapWidget.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AdventureMapWidget.h"
#include "AdventureMapShortcuts.h"
#include "CInfoBar.h"
#include "CList.h"
#include "CMinimap.h"
#include "CResDataBar.h"
#include "AdventureState.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../mapView/MapView.h"
#include "../render/CAnimation.h"
#include "../render/IImage.h"
#include "../render/IRenderHandler.h"
#include "../widgets/Buttons.h"
#include "../widgets/Images.h"
#include "../widgets/TextControls.h"
#include "../CPlayerInterface.h"
#include "../PlayerLocalState.h"
#include "../../lib/constants/StringConstants.h"
#include "../../lib/filesystem/ResourcePath.h"
AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
: shortcuts(shortcuts)
, mapLevel(0)
{
pos.x = pos.y = 0;
pos.w = GH.screenDimensions().x;
pos.h = GH.screenDimensions().y;
REGISTER_BUILDER("adventureInfobar", &AdventureMapWidget::buildInfobox );
REGISTER_BUILDER("adventureMapImage", &AdventureMapWidget::buildMapImage );
REGISTER_BUILDER("adventureMapButton", &AdventureMapWidget::buildMapButton );
REGISTER_BUILDER("adventureMapContainer", &AdventureMapWidget::buildMapContainer );
REGISTER_BUILDER("adventureMapGameArea", &AdventureMapWidget::buildMapGameArea );
REGISTER_BUILDER("adventureMapHeroList", &AdventureMapWidget::buildMapHeroList );
REGISTER_BUILDER("adventureMapIcon", &AdventureMapWidget::buildMapIcon );
REGISTER_BUILDER("adventureMapTownList", &AdventureMapWidget::buildMapTownList );
REGISTER_BUILDER("adventureMinimap", &AdventureMapWidget::buildMinimap );
REGISTER_BUILDER("adventureResourceDateBar", &AdventureMapWidget::buildResourceDateBar );
REGISTER_BUILDER("adventureStatusBar", &AdventureMapWidget::buildStatusBar );
REGISTER_BUILDER("adventurePlayerTexture", &AdventureMapWidget::buildTexturePlayerColored);
for (const auto & entry : shortcuts->getShortcuts())
addShortcut(entry.shortcut, entry.callback);
const JsonNode config(JsonPath::builtin("config/widgets/adventureMap.json"));
for(const auto & entry : config["options"]["imagesPlayerColored"].Vector())
playerColorerImages.push_back(ImagePath::fromJson(entry));
build(config);
addUsedEvents(KEYBOARD);
}
void AdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
{
if(mapLevel == newMapLevel)
return;
mapLevel = newMapLevel;
updateActiveState();
}
Rect AdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon)
{
const auto & input = source.isNull() ? sourceCommon : source;
return readArea(input, Rect(Point(0, 0), Point(800, 600)));
}
Rect AdventureMapWidget::readTargetArea(const JsonNode & source)
{
if(subwidgetSizes.empty())
return readArea(source, pos);
return readArea(source, subwidgetSizes.back());
}
Rect AdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox)
{
const auto & object = source.Struct();
if(object.count("left") + object.count("width") + object.count("right") != 2)
logGlobal->error("Invalid area definition in widget! Unable to load width!");
if(object.count("top") + object.count("height") + object.count("bottom") != 2)
logGlobal->error("Invalid area definition in widget! Unable to load height!");
int left = source["left"].Integer();
int width = source["width"].Integer();
int right = source["right"].Integer();
int top = source["top"].Integer();
int height = source["height"].Integer();
int bottom = source["bottom"].Integer();
Point topLeft(left, top);
Point dimensions(width, height);
if(source["left"].isNull())
topLeft.x = boundingBox.w - right - width;
if(source["width"].isNull())
dimensions.x = boundingBox.w - right - left;
if(source["top"].isNull())
topLeft.y = boundingBox.h - bottom - height;
if(source["height"].isNull())
dimensions.y = boundingBox.h - bottom - top;
return Rect(topLeft + boundingBox.topLeft(), dimensions);
}
std::shared_ptr<IImage> AdventureMapWidget::loadImage(const JsonNode & name)
{
ImagePath resource = ImagePath::fromJson(name);
if(images.count(resource) == 0)
images[resource] = GH.renderHandler().loadImage(resource);
return images[resource];
}
std::shared_ptr<CAnimation> AdventureMapWidget::loadAnimation(const JsonNode & name)
{
AnimationPath resource = AnimationPath::fromJson(name);
if(animations.count(resource) == 0)
animations[resource] = GH.renderHandler().loadAnimation(resource);
return animations[resource];
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildInfobox(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
infoBar = std::make_shared<CInfoBar>(area);
return infoBar;
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapImage(const JsonNode & input)
{
Rect targetArea = readTargetArea(input["area"]);
Rect sourceArea = readSourceArea(input["sourceArea"], input["area"]);
return std::make_shared<CFilledTexture>(loadImage(input["image"]), targetArea, sourceArea);
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapButton(const JsonNode & input)
{
auto position = readTargetArea(input["area"]);
auto image = AnimationPath::fromJson(input["image"]);
auto help = readHintText(input["help"]);
bool playerColored = input["playerColored"].Bool();
auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored);
loadButtonBorderColor(button, input["borderColor"]);
loadButtonHotkey(button, input["hotkey"]);
return button;
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapContainer(const JsonNode & input)
{
auto position = readTargetArea(input["area"]);
std::shared_ptr<CAdventureMapContainerWidget> result;
if (!input["exists"].isNull())
{
if (!input["exists"]["heightMin"].isNull() && input["exists"]["heightMin"].Integer() >= pos.h)
return nullptr;
if (!input["exists"]["heightMax"].isNull() && input["exists"]["heightMax"].Integer() < pos.h)
return nullptr;
if (!input["exists"]["widthMin"].isNull() && input["exists"]["widthMin"].Integer() >= pos.w)
return nullptr;
if (!input["exists"]["widthMax"].isNull() && input["exists"]["widthMax"].Integer() < pos.w)
return nullptr;
}
if (input["overlay"].Bool())
result = std::make_shared<CAdventureMapOverlayWidget>();
else
result = std::make_shared<CAdventureMapContainerWidget>();
result->disableCondition = input["hideWhen"].String();
result->moveBy(position.topLeft());
subwidgetSizes.push_back(position);
for(const auto & entry : input["items"].Vector())
{
auto widget = buildWidget(entry);
addWidget(entry["name"].String(), widget);
result->ownedChildren.push_back(widget);
// FIXME: remove cast and replace it with better check
if (std::dynamic_pointer_cast<CLabel>(widget) || std::dynamic_pointer_cast<CLabelGroup>(widget))
result->addChild(widget.get(), true);
else
result->addChild(widget.get(), false);
}
subwidgetSizes.pop_back();
return result;
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapGameArea(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
mapView = std::make_shared<MapView>(area.topLeft(), area.dimensions());
return mapView;
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapHeroList(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
subwidgetSizes.push_back(area);
Rect item = readTargetArea(input["item"]);
Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());
int itemsCount = input["itemsCount"].Integer();
auto result = std::make_shared<CHeroList>(itemsCount, area, item.topLeft() - area.topLeft(), itemOffset, LOCPLINT->localState->getWanderingHeroes().size());
if(!input["scrollUp"].isNull())
result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));
if(!input["scrollDown"].isNull())
result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));
subwidgetSizes.pop_back();
heroList = result;
return result;
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapIcon(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
size_t index = input["index"].Integer();
size_t perPlayer = input["perPlayer"].Integer();
return std::make_shared<CAdventureMapIcon>(area.topLeft(), loadAnimation(input["image"]), index, perPlayer);
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapTownList(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
subwidgetSizes.push_back(area);
Rect item = readTargetArea(input["item"]);
Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());
int itemsCount = input["itemsCount"].Integer();
auto result = std::make_shared<CTownList>(itemsCount, area, item.topLeft() - area.topLeft(), itemOffset, LOCPLINT->localState->getOwnedTowns().size());
if(!input["scrollUp"].isNull())
result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));
if(!input["scrollDown"].isNull())
result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));
subwidgetSizes.pop_back();
townList = result;
return result;
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildMinimap(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
minimap = std::make_shared<CMinimap>(area);
return minimap;
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildResourceDateBar(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
auto image = ImagePath::fromJson(input["image"]);
auto result = std::make_shared<CResDataBar>(image, area.topLeft());
for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
{
const auto & node = input[GameConstants::RESOURCE_NAMES[i]];
if(node.isNull())
continue;
result->setResourcePosition(GameResID(i), Point(node["x"].Integer(), node["y"].Integer()));
}
result->setDatePosition(Point(input["date"]["x"].Integer(), input["date"]["y"].Integer()));
return result;
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildStatusBar(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
auto image = ImagePath::fromJson(input["image"]);
auto background = std::make_shared<CFilledTexture>(image, area);
return CGStatusBar::create(background);
}
std::shared_ptr<CIntObject> AdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
{
logGlobal->debug("Building widget CFilledTexture");
auto image = ImagePath::fromJson(input["image"]);
Rect area = readTargetArea(input["area"]);
return std::make_shared<FilledTexturePlayerColored>(image, area);
}
std::shared_ptr<CHeroList> AdventureMapWidget::getHeroList()
{
return heroList;
}
std::shared_ptr<CTownList> AdventureMapWidget::getTownList()
{
return townList;
}
std::shared_ptr<CMinimap> AdventureMapWidget::getMinimap()
{
return minimap;
}
std::shared_ptr<MapView> AdventureMapWidget::getMapView()
{
return mapView;
}
std::shared_ptr<CInfoBar> AdventureMapWidget::getInfoBar()
{
return infoBar;
}
void AdventureMapWidget::setPlayer(const PlayerColor & player)
{
setPlayerChildren(this, player);
}
void AdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player)
{
for(auto & entry : widget->children)
{
auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
auto icon = dynamic_cast<CAdventureMapIcon *>(entry);
auto button = dynamic_cast<CButton *>(entry);
auto resDataBar = dynamic_cast<CResDataBar *>(entry);
auto texture = dynamic_cast<FilledTexturePlayerColored *>(entry);
if(button)
button->setPlayerColor(player);
if(resDataBar)
resDataBar->colorize(player);
if(icon)
icon->setPlayer(player);
if(container)
setPlayerChildren(container, player);
if (texture)
texture->playerColored(player);
}
for(const auto & entry : playerColorerImages)
{
if(images.count(entry))
images[entry]->playerColored(player);
}
redraw();
}
CAdventureMapIcon::CAdventureMapIcon(const Point & position, std::shared_ptr<CAnimation> animation, size_t index, size_t iconsPerPlayer)
: index(index)
, iconsPerPlayer(iconsPerPlayer)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos += position;
image = std::make_shared<CAnimImage>(animation, index);
}
void CAdventureMapIcon::setPlayer(const PlayerColor & player)
{
image->setFrame(index + player.getNum() * iconsPerPlayer);
}
void CAdventureMapOverlayWidget::show(Canvas & to)
{
CIntObject::showAll(to);
}
void AdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
{
for(auto & entry : widget->children)
{
auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
if (container)
{
if (container->disableCondition == "heroAwake")
container->setEnabled(!shortcuts->optionHeroSleeping());
if (container->disableCondition == "heroSleeping")
container->setEnabled(shortcuts->optionHeroSleeping());
if (container->disableCondition == "mapLayerSurface")
container->setEnabled(shortcuts->optionMapLevelSurface());
if (container->disableCondition == "mapLayerUnderground")
container->setEnabled(!shortcuts->optionMapLevelSurface());
if (container->disableCondition == "mapViewMode")
container->setEnabled(shortcuts->optionInWorldView());
if (container->disableCondition == "worldViewMode")
container->setEnabled(!shortcuts->optionInWorldView());
updateActiveStateChildden(container);
}
}
}
void AdventureMapWidget::updateActiveState()
{
updateActiveStateChildden(this);
for (auto entry: shortcuts->getShortcuts())
setShortcutBlocked(entry.shortcut, !entry.isEnabled);
}