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vcmi/lib/battle/AccessibilityInfo.h

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/*
* AccessibilityInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BattleHex.h"
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace battle
{
class Unit;
}
//Accessibility is property of hex in battle. It doesn't depend on stack, side's perspective and so on.
enum class EAccessibility
{
ACCESSIBLE,
ALIVE_STACK,
OBSTACLE,
DESTRUCTIBLE_WALL,
GATE, //sieges -> gate opens only for defender stacks
UNAVAILABLE, //indestructible wall parts, special battlefields (like boat-to-boat)
SIDE_COLUMN //used for first and last columns of hexes that are unavailable but wat machines can stand there
};
using TAccessibilityArray = std::array<EAccessibility, GameConstants::BFIELD_SIZE>;
struct DLL_LINKAGE AccessibilityInfo : TAccessibilityArray
{
std::map<BattleHex, ui8> destructibleEnemyTurns;
public:
bool accessible(BattleHex tile, const battle::Unit * stack) const; //checks for both tiles if stack is double wide
bool accessible(BattleHex tile, bool doubleWide, BattleSide side) const; //checks for both tiles if stack is double wide
private:
bool tileAccessibleWithGate(BattleHex tile, BattleSide side) const;
};
VCMI_LIB_NAMESPACE_END