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vcmi/client/gui/EventsReceiver.h

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/*
* EventsReceiver.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class Point;
VCMI_LIB_NAMESPACE_END
class EventDispatcher;
enum class MouseButton;
enum class EShortcut;
using boost::logic::tribool;
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/// Class that is capable of subscribing and receiving input events
/// Acts as base class for all UI elements
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class AEventsReceiver
{
friend class EventDispatcher;
std::map<MouseButton, bool> currentMouseState;
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ui16 activeState;
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bool hoveredState;
bool panningState;
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protected:
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/// Activates particular events for this UI element. Uses unnamed enum from this class
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void activateEvents(ui16 what);
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/// Deactivates particular events for this UI element. Uses unnamed enum from this class
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void deactivateEvents(ui16 what);
virtual void clickLeft(tribool down, bool previousState) {}
virtual void showPopupWindow() {}
virtual void clickDouble() {}
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/// Called when user pans screen by specified distance
virtual void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) {}
virtual void gesturePinch(const Point & centerPosition, double lastUpdateFactor) {}
virtual void wheelScrolled(int distance) {}
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virtual void mouseMoved(const Point & cursorPosition) {}
/// Called when UI element hover status changes
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virtual void hover(bool on) {}
/// Called when UI element panning gesture status changes
virtual void panning(bool on, const Point & initialPosition, const Point & finalPosition) {}
virtual void textInputed(const std::string & enteredText) {}
virtual void textEdited(const std::string & enteredText) {}
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virtual void keyPressed(EShortcut key) {}
virtual void keyReleased(EShortcut key) {}
virtual void tick(uint32_t msPassed) {}
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virtual bool captureThisKey(EShortcut key) = 0;
/// If true, event of selected type in selected position will be processed by this element
virtual bool receiveEvent(const Point & position, int eventType) const= 0;
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public:
AEventsReceiver();
virtual ~AEventsReceiver() = default;
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/// These are the arguments that can be used to determine what kind of input UI element will receive
enum {LCLICK=1, RCLICK=2, HOVER=4, MOVE=8, KEYBOARD=16, TIME=32, GENERAL=64, WHEEL=128, DOUBLECLICK=256, TEXTINPUT=512, GESTURE_PANNING=1024, ALL=0xffff};
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/// Returns true if element is currently hovered by mouse
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bool isHovered() const;
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/// Returns true if panning/swiping gesture is currently active
bool isPanning() const;
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/// Returns true if element is currently active and may receive events
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bool isActive() const;
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/// Returns true if particular mouse button was pressed when inside this element
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bool isMouseButtonPressed(MouseButton btn) const;
};