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vcmi/lib/VCMI_Lib.h

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#ifndef __VCMI_LIB_H__
#define __VCMI_LIB_H__
#include "../global.h"
/*
* VCMI_Lib.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CLodHandler;
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CSpellHandler;
//class CPreGameTextHandler;
class CBuildingHandler;
class CObjectHandler;
//class CMusicHandler;
//class CSemiLodHandler;
class CDefObjInfoHandler;
class CTownHandler;
class CGeneralTextHandler;
//class CConsoleHandler;
//class CPathfinder;
//class CGameState;
class DLL_EXPORT LibClasses
{
public:
CArtHandler * arth;
CHeroHandler * heroh;
CCreatureHandler * creh;
CSpellHandler * spellh;
CBuildingHandler * buildh;
CObjectHandler * objh;
CDefObjInfoHandler * dobjinfo;
CTownHandler * townh;
CGeneralTextHandler * generaltexth;
LibClasses(); //c-tor, loads .lods and NULLs handlers
void init(); //uses standard config file
void clear(); //deletes all handlers and its data
void makeNull(); //sets all handler (except of lodhs) pointers to null
void callWhenDeserializing(); //should be called only by serialize !!!
template <typename Handler> void serialize(Handler &h, const int version)
{
h & heroh & arth & creh & townh & objh & dobjinfo & buildh & spellh;
if(!h.saving)
{
callWhenDeserializing();
}
}
};
extern DLL_EXPORT LibClasses * VLC;
extern DLL_EXPORT CLodHandler * bitmaph, *spriteh;
DLL_EXPORT void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
DLL_EXPORT void loadToIt(si32 &dest, const std::string &src, int &iter, int mode);
DLL_EXPORT void initDLL(CConsoleHandler *Console, std::ostream *Logfile);
#endif // __VCMI_LIB_H__