2023-10-19 16:19:09 +02:00
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/*
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* CAdventureOptions.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AdventureOptions.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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#include "../lobby/CCampaignInfoScreen.h"
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#include "../lobby/CScenarioInfoScreen.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../gui/Shortcut.h"
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#include "../widgets/Buttons.h"
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#include "../../CCallback.h"
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#include "../../lib/StartInfo.h"
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AdventureOptions::AdventureOptions()
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: CWindowObject(PLAYER_COLORED, ImagePath::builtin("ADVOPTS"))
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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viewWorld = std::make_shared<CButton>(Point(24, 23), AnimationPath::builtin("ADVVIEW.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
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viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
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exit = std::make_shared<CButton>(Point(204, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
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scenInfo = std::make_shared<CButton>(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
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scenInfo->addCallback(AdventureOptions::showScenarioInfo);
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puzzle = std::make_shared<CButton>(Point(24, 81), AnimationPath::builtin("ADVPUZ.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
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puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
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dig = std::make_shared<CButton>(Point(24, 139), AnimationPath::builtin("ADVDIG.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL);
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if(const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero())
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dig->addCallback(std::bind(&CPlayerInterface::tryDigging, LOCPLINT, h));
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else
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dig->block(true);
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}
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void AdventureOptions::showScenarioInfo()
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{
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if(LOCPLINT->cb->getStartInfo()->campState)
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{
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GH.windows().createAndPushWindow<CCampaignInfoScreen>();
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}
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else
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{
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GH.windows().createAndPushWindow<CScenarioInfoScreen>();
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}
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}
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