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vcmi/client/ios/main.m

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/*
* main.m, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#import "startSDL.h"
#import <UIKit/UIKit.h>
#import <objc/runtime.h>
#include <stdlib.h>
static void startSDLManually(int argc, char * argv[])
{
id<UIApplicationDelegate> appDelegate;
@autoreleasepool {
__auto_type sdlAppDelegateClass = NSClassFromString(@"SDLUIKitDelegate");
NSCAssert(sdlAppDelegateClass != nil, @"SDL AppDelegate class doesn't exist");
NSCAssert(class_conformsToProtocol(sdlAppDelegateClass, @protocol(UIApplicationDelegate)), @"SDL AppDelegate doesn't conform to UIApplicationDelegate");
appDelegate = [sdlAppDelegateClass new];
}
UIApplication.sharedApplication.delegate = appDelegate;
int result = startSDL(argc, argv, YES);
exit(result);
}
int qt_main_wrapper(int argc, char * argv[]);
int client_main(int argc, char * argv[])
{
NSInteger launchType;
__auto_type envVar = getenv("VCMI_LAUNCH_TYPE");
if (envVar)
launchType = envVar[0] == '0' ? 0 : 1;
else {
@autoreleasepool {
launchType = [NSUserDefaults.standardUserDefaults integerForKey:@"LaunchType"];
}
}
if (launchType == 1)
return startSDL(argc, argv, NO);
@autoreleasepool {
id __block startGameObserver = [NSNotificationCenter.defaultCenter addObserverForName:@"StartGame" object:nil queue:nil usingBlock:^(NSNotification * _Nonnull note) {
[NSNotificationCenter.defaultCenter removeObserver:startGameObserver];
startGameObserver = nil;
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NSArray<NSString *> * args = note.userInfo[@"args"];
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const char * newArgv[args.count];
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NSUInteger i = 0;
for (NSString * obj in args)
newArgv[i++] = obj.UTF8String;
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startSDLManually(args.count, (char **)(newArgv));
}];
return qt_main_wrapper(argc, argv);
}
}