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vcmi/lib/CBonusTypeHandler.h

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/*
* CBonusTypeHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "IBonusTypeHandler.h"
#include "HeroBonus.h"
class JsonNode;
typedef Bonus::BonusType BonusTypeID;
class MacroString
{
struct Item
{
enum ItemType
{
STRING, MACRO
};
Item(ItemType _type, std::string _value): type(_type), value(_value){};
ItemType type;
std::string value; //consant string or macro name
};
std::vector<Item> items;
public:
typedef std::function <std::string(const std::string&)> GetValue;
MacroString(){};
MacroString(const std::string &format);
std::string build(const GetValue& getValue) const;
};
class DLL_LINKAGE CBonusType
{
public:
CBonusType();
~CBonusType();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & icon & nameTemplate & descriptionTemplate & hidden;
if (!h.saving)
buildMacros();
}
protected:
private:
void buildMacros();
MacroString name, description;
friend class CBonusTypeHandler;
std::string icon;
std::string nameTemplate, descriptionTemplate;
bool hidden;
};
class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler
{
public:
CBonusTypeHandler();
virtual ~CBonusTypeHandler();
std::string bonusToString(Bonus *bonus, const IBonusBearer *bearer, bool description) const override;
std::string bonusToGraphics(Bonus *bonus) const override;
void load();
void load(const JsonNode& config);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & bonusTypes;
}
private:
void loadItem(const JsonNode &source, CBonusType &dest);
std::vector<CBonusType> bonusTypes; //index = BonusTypeID
};