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vcmi/AI/VCAI/AIhelper.h

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2018-07-26 12:06:55 +02:00
/*
* AIhelper.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
/*
!!! Note: Include THIS file at the end of include list to avoid "undefined base class" error
*/
#include "ResourceManager.h"
class ResourceManager;
//indirection interface for various modules
class DLL_EXPORT AIhelper : public IResourceManager
{
friend class VCAI;
friend struct SetGlobalState; //mess?
//members are thread_specific. AIhelper is global
std::shared_ptr<ResourceManager> resourceManager;
std::shared_ptr<VCAI> ai;
public:
AIhelper();
~AIhelper();
//TODO: consider common interface with Resource Manager?
bool canAfford(const TResources & cost) const;
TResources reservedResources() const override;
TResources freeResources() const override;
TResource freeGold() const override;
TResources allResources() const override;
TResource allGold() const override;
Goals::TSubgoal whatToDo(TResources &res, Goals::TSubgoal goal) override;
Goals::TSubgoal whatToDo() const override; //peek highest-priority goal
bool containsObjective(Goals::TSubgoal goal) const;
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bool hasTasksLeft() const override;
private:
bool notifyGoalCompleted(Goals::TSubgoal goal);
void setCB(CPlayerSpecificInfoCallback * CB) override;
void setAI(VCAI * AI) override;
};