2023-10-19 16:19:09 +02:00
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/*
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* main.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../../lib/AI_Base.h"
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#include "StupidAI.h"
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#ifdef __GNUC__
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#define strcpy_s(a, b, c) strncpy(a, c, b)
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#endif
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static const char *g_cszAiName = "Stupid AI 0.1";
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extern "C" DLL_EXPORT int GetGlobalAiVersion()
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{
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return AI_INTERFACE_VER;
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}
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extern "C" DLL_EXPORT void GetAiName(char* name)
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{
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strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
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}
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extern "C" DLL_EXPORT void GetNewBattleAI(std::shared_ptr<CBattleGameInterface> &out)
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{
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out = std::make_shared<CStupidAI>();
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}
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