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vcmi/mapeditor/windownewmap.h

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/*
* windownewmap.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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#pragma once
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#include <QDialog>
#include "../lib/rmg/CMapGenOptions.h"
namespace Ui
{
class WindowNewMap;
}
class WindowNewMap : public QDialog
{
Q_OBJECT
const QString newMapWidth = "NewMapWindow/Width";
const QString newMapHeight = "NewMapWindow/Height";
const QString newMapTwoLevel = "NewMapWindow/TwoLevel";
const QString newMapGenerateRandom = "NewMapWindow/GenerateRandom";
const QString newMapPlayers = "NewMapWindow/Players"; //map index
const QString newMapCpuPlayers = "NewMapWindow/CpuPlayers"; //map index
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const QString newMapHumanTeams = "NewMapWindow/HumanTeams"; //map index
const QString newMapCpuTeams = "NewMapWindow/CpuTeams"; //map index
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const QString newMapWaterContent = "NewMapWindow/WaterContent";
const QString newMapMonsterStrength = "NewMapWindow/MonsterStrength";
const QString newMapTemplate = "NewMapWindow/Template";
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const QString randomString = "Random";
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const std::map<int, int> players
{
{0, CMapGenOptions::RANDOM_SIZE},
{1, 1},
{2, 2},
{3, 3},
{4, 4},
{5, 5},
{6, 6},
{7, 7},
{8, 8}
};
const std::map<int, int> cpuPlayers
{
{0, CMapGenOptions::RANDOM_SIZE},
{1, 0},
{2, 1},
{3, 2},
{4, 3},
{5, 4},
{6, 5},
{7, 6},
{8, 7}
};
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const std::map<int, std::pair<int, int>> mapSizes
{
{0, {36, 36}},
{1, {72, 72}},
{2, {108, 108}},
{3, {144, 144}},
};
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public:
explicit WindowNewMap(QWidget *parent = nullptr);
~WindowNewMap();
private slots:
void on_cancelButton_clicked();
void on_okButton_clicked();
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void on_sizeCombo_activated(int index);
void on_twoLevelCheck_stateChanged(int arg1);
void on_humanCombo_activated(int index);
void on_cpuCombo_activated(int index);
void on_randomMapCheck_stateChanged(int arg1);
void on_templateCombo_activated(int index);
void on_widthTxt_textChanged(const QString &arg1);
void on_heightTxt_textChanged(const QString &arg1);
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void on_checkSeed_toggled(bool checked);
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void on_humanTeamsCombo_activated(int index);
void on_cpuTeamsCombo_activated(int index);
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private:
void updateTemplateList();
void loadUserSettings();
void saveUserSettings();
private:
Ui::WindowNewMap *ui;
CMapGenOptions mapGenOptions;
bool randomMap = false;
};