Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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|
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/*
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* LuaWrapper.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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2021-02-16 16:07:30 +02:00
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#include "LuaCallWrapper.h"
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* Original code is LunaWrapper by nornagon.
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* https://lua-users.org/wiki/LunaWrapper
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* Published under the BSD 2-clause license
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* https://opensource.org/licenses/BSD-2-Clause
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*
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*/
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2022-08-15 13:38:17 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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namespace scripting
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{
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namespace detail
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{
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struct CustomRegType
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{
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const char * name;
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lua_CFunction functor;
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bool isStatic;
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};
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template <typename P, typename U>
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struct Dispatcher
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{
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using ProxyType = P;
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using UDataType = U;
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static void setIndexTable(lua_State * L)
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{
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lua_pushstring(L, "__index");
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lua_newtable(L);
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for(auto & reg : ProxyType::REGISTER_CUSTOM)
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{
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if(!reg.isStatic)
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{
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lua_pushstring(L, reg.name);
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lua_pushcclosure(L, reg.functor, 0);
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lua_rawset(L, -3);
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}
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}
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lua_rawset(L, -3);
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}
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static void pushStaticTable(lua_State * L)
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{
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lua_newtable(L);
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lua_newtable(L);
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lua_pushstring(L, "__index");
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{
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lua_newtable(L);
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for(auto & reg : ProxyType::REGISTER_CUSTOM)
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{
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if(reg.isStatic)
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{
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lua_pushstring(L, reg.name);
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lua_pushcclosure(L, reg.functor, 0);
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lua_rawset(L, -3);
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}
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}
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}
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lua_rawset(L, -3);
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lua_pushstring(L, "__newindex");
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lua_pushnil(L);
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lua_rawset(L, -3);
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lua_setmetatable(L, -2);
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}
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static int destructor(lua_State * L)
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{
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static auto KEY = api::TypeRegistry::get()->getKey<UDataType>();
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void * objPtr = luaL_checkudata(L, 1, KEY);
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if(objPtr)
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{
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auto obj = static_cast<UDataType *>(objPtr);
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obj->reset();
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}
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lua_settop(L, 0);
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return 0;
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}
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};
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}
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class RegistarBase : public api::Registar
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{
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public:
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protected:
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virtual void adjustMetatable(lua_State * L) const
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{
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}
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virtual void adjustStaticTable(lua_State * L) const
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{
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}
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};
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template<class T, class Proxy = T>
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class OpaqueWrapper : public RegistarBase
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{
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public:
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2024-03-02 13:48:17 +02:00
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using ObjectType = typename std::remove_cv_t<T>;
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2021-02-15 16:16:41 +02:00
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using UDataType = ObjectType *;
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using CUDataType = const ObjectType *;
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|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
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|
using CustomRegType = detail::CustomRegType;
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void pushMetatable(lua_State * L) const override final
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{
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static auto KEY = api::TypeRegistry::get()->getKey<UDataType>();
|
2021-02-15 16:16:41 +02:00
|
|
|
static auto S_KEY = api::TypeRegistry::get()->getKey<CUDataType>();
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
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LuaStack S(L);
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if(luaL_newmetatable(L, KEY) != 0)
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adjustMetatable(L);
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S.balance();
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2021-02-15 16:16:41 +02:00
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if(luaL_newmetatable(L, S_KEY) != 0)
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adjustMetatable(L);
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S.balance();
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|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
detail::Dispatcher<Proxy, UDataType>::pushStaticTable(L);
|
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adjustStaticTable(L);
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|
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|
}
|
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|
protected:
|
|
|
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void adjustMetatable(lua_State * L) const override
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|
|
|
{
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detail::Dispatcher<Proxy, UDataType>::setIndexTable(L);
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|
}
|
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};
|
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template<class T, class Proxy = T>
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class SharedWrapper : public RegistarBase
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{
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|
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|
public:
|
2024-03-02 13:48:17 +02:00
|
|
|
using ObjectType = typename std::remove_cv_t<T>;
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
using UDataType = std::shared_ptr<T>;
|
|
|
|
using CustomRegType = detail::CustomRegType;
|
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|
|
|
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|
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static int constructor(lua_State * L)
|
|
|
|
{
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|
|
|
LuaStack S(L);
|
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|
|
S.clear();//we do not accept any parameters in constructor
|
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|
|
auto obj = std::make_shared<T>();
|
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|
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S.push(obj);
|
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|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void pushMetatable(lua_State * L) const override final
|
|
|
|
{
|
|
|
|
static auto KEY = api::TypeRegistry::get()->getKey<UDataType>();
|
|
|
|
|
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|
|
LuaStack S(L);
|
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|
|
|
|
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if(luaL_newmetatable(L, KEY) != 0)
|
|
|
|
{
|
|
|
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adjustMetatable(L);
|
|
|
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S.push("__gc");
|
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lua_pushcfunction(L, &(detail::Dispatcher<Proxy, UDataType>::destructor));
|
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lua_rawset(L, -3);
|
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|
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}
|
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|
|
|
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|
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S.balance();
|
|
|
|
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|
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detail::Dispatcher<Proxy, UDataType>::pushStaticTable(L);
|
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|
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|
|
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adjustStaticTable(L);
|
|
|
|
}
|
|
|
|
protected:
|
|
|
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void adjustMetatable(lua_State * L) const override
|
|
|
|
{
|
|
|
|
detail::Dispatcher<Proxy, UDataType>::setIndexTable(L);
|
|
|
|
}
|
|
|
|
};
|
|
|
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template<class T, class Proxy = T>
|
|
|
|
class UniqueOpaqueWrapper : public api::Registar
|
|
|
|
{
|
|
|
|
public:
|
2024-03-02 13:48:17 +02:00
|
|
|
using ObjectType = typename std::remove_cv_t<T>;
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
using UDataType = std::unique_ptr<T>;
|
|
|
|
using CustomRegType = detail::CustomRegType;
|
|
|
|
|
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|
|
void pushMetatable(lua_State * L) const override final
|
|
|
|
{
|
|
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|
static auto KEY = api::TypeRegistry::get()->getKey<UDataType>();
|
|
|
|
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|
LuaStack S(L);
|
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|
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|
if(luaL_newmetatable(L, KEY) != 0)
|
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|
|
{
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|
// detail::Dispatcher<Proxy, UDataType>::setIndexTable(L);
|
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|
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S.push("__gc");
|
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|
lua_pushcfunction(L, &(detail::Dispatcher<Proxy, UDataType>::destructor));
|
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|
|
lua_rawset(L, -3);
|
|
|
|
}
|
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|
|
S.balance();
|
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|
|
detail::Dispatcher<Proxy, UDataType>::pushStaticTable(L);
|
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|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
2022-08-15 13:38:17 +02:00
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|