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vcmi/client/CMakeLists.txt

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CMake
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project(vcmiclient)
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cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR})
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIRS})
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set(client_SRCS
../CCallback.cpp
BattleInterface/CBattleAnimations.cpp
BattleInterface/CBattleInterface.cpp
BattleInterface/CBattleInterfaceClasses.cpp
BattleInterface/CCreatureAnimation.cpp
UIFramework/CGuiHandler.cpp
UIFramework/CIntObject.cpp
UIFramework/CIntObjectClasses.cpp
UIFramework/Fonts.cpp
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UIFramework/Geometries.cpp
UIFramework/CCursorHandler.cpp
UIFramework/SDL_Extensions.cpp
AdventureMapClasses.cpp
CAdvmapInterface.cpp
CAnimation.cpp
CBitmapHandler.cpp
CCastleInterface.cpp
CCreatureWindow.cpp
CDefHandler.cpp
CGameInfo.cpp
CHeroWindow.cpp
CKingdomInterface.cpp
Client.cpp
CMessage.cpp
CMT.cpp
CMusicHandler.cpp
CPlayerInterface.cpp
CPreGame.cpp
CSpellWindow.cpp
CVideoHandler.cpp
CQuestLog.cpp
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Graphics.cpp
GUIClasses.cpp
mapHandler.cpp
NetPacksClient.cpp
)
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if(WIN32)
add_executable(vcmiclient WIN32 ${client_SRCS})
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elseif(APPLE)
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# OS X specific includes
include_directories(${SPARKLE_INCLUDE_DIR})
# OS X specific source files
set(client_SRCS ${client_SRCS} SDLMain.m OSX.mm Info.plist vcmi.icns ../osx/vcmi_dsa_public.pem)
add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS})
# OS X specific libraries
target_link_libraries(vcmiclient ${SPARKLE_FRAMEWORK})
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# Because server and AI libs would be copies to bundle they need to be built before client
add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI)
# Custom Info.plist
set_target_properties(vcmiclient PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
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# Copy icon file and public key for Sparkle
set_source_files_properties(vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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set_source_files_properties(../osx/vcmi_dsa_public.pem PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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# Copy server executable, libs and game data to bundle
set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
set(MakeVCMIBundle
# Copy all needed binaries
mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
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cp -r ${CMAKE_HOME_DIRECTORY}/osx/vcmibuilder.app ${BUNDLE_PATH}/MacOS/vcmibuilder.app &&
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# Copy frameworks
cp -r ${CMAKE_HOME_DIRECTORY}/${CMAKE_FRAMEWORK_PATH} ${BUNDLE_PATH}/Frameworks &&
# Copy vcmi data
mkdir -p ${BUNDLE_PATH}/Data &&
mkdir -p ${BUNDLE_PATH}/Data/Mods &&
mkdir -p ${BUNDLE_PATH}/Data/Mods/WoG &&
cp -r ${CMAKE_HOME_DIRECTORY}/config ${BUNDLE_PATH}/Data/config &&
cp -r ${CMAKE_HOME_DIRECTORY}/Mods/vcmi ${BUNDLE_PATH}/Data/Mods/vcmi &&
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cp ${CMAKE_HOME_DIRECTORY}/Mods/WoG/mod.json ${BUNDLE_PATH}/Data/Mods/WoG/mod.json)
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add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
else()
add_executable(vcmiclient ${client_SRCS})
endif()
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target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${RT_LIB} ${DL_LIB})
install(TARGETS vcmiclient DESTINATION ${BIN_DIR})