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vcmi/AI/BattleAI/BattleEvaluator.h

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/*
* BattleEvaluator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/AI_Base.h"
#include "../../lib/battle/ReachabilityInfo.h"
#include "PossibleSpellcast.h"
#include "PotentialTargets.h"
#include "BattleExchangeVariant.h"
VCMI_LIB_NAMESPACE_BEGIN
class CSpell;
VCMI_LIB_NAMESPACE_END
class EnemyInfo;
class BattleEvaluator
{
std::unique_ptr<PotentialTargets> targets;
std::shared_ptr<HypotheticBattle> hb;
BattleExchangeEvaluator scoreEvaluator;
std::shared_ptr<CBattleCallback> cb;
std::shared_ptr<Environment> env;
bool activeActionMade = false;
std::optional<AttackPossibility> cachedAttack;
PlayerColor playerID;
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BattleID battleID;
BattleSide side;
float cachedScore;
DamageCache damageCache;
float strengthRatio;
public:
BattleAction selectStackAction(const CStack * stack);
bool attemptCastingSpell(const CStack * stack);
bool canCastSpell();
std::optional<PossibleSpellcast> findBestCreatureSpell(const CStack * stack);
BattleAction goTowardsNearest(const CStack * stack, std::vector<BattleHex> hexes, const PotentialTargets & targets);
std::vector<BattleHex> getBrokenWallMoatHexes() const;
void evaluateCreatureSpellcast(const CStack * stack, PossibleSpellcast & ps); //for offensive damaging spells only
void print(const std::string & text) const;
BattleEvaluator(
std::shared_ptr<Environment> env,
std::shared_ptr<CBattleCallback> cb,
const battle::Unit * activeStack,
PlayerColor playerID,
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BattleID battleID,
BattleSide side,
float strengthRatio)
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:scoreEvaluator(cb->getBattle(battleID), env, strengthRatio), cachedAttack(), playerID(playerID), side(side), env(env), cb(cb), strengthRatio(strengthRatio), battleID(battleID)
{
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hb = std::make_shared<HypotheticBattle>(env.get(), cb->getBattle(battleID));
damageCache.buildDamageCache(hb, side);
targets = std::make_unique<PotentialTargets>(activeStack, damageCache, hb);
cachedScore = EvaluationResult::INEFFECTIVE_SCORE;
}
BattleEvaluator(
std::shared_ptr<Environment> env,
std::shared_ptr<CBattleCallback> cb,
std::shared_ptr<HypotheticBattle> hb,
DamageCache & damageCache,
const battle::Unit * activeStack,
PlayerColor playerID,
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BattleID battleID,
BattleSide side,
float strengthRatio)
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:scoreEvaluator(cb->getBattle(battleID), env, strengthRatio), cachedAttack(), playerID(playerID), side(side), env(env), cb(cb), hb(hb), damageCache(damageCache), strengthRatio(strengthRatio), battleID(battleID)
{
targets = std::make_unique<PotentialTargets>(activeStack, damageCache, hb);
cachedScore = EvaluationResult::INEFFECTIVE_SCORE;
}
};