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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
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/*
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* SpellSchoolHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SpellSchoolHandler.h"
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#include "../json/JsonNode.h"
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std::vector<JsonNode> SpellSchoolHandler::loadLegacyData()
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{
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objects.resize(4);
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return std::vector<JsonNode>(4, JsonNode(JsonMap()));
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}
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std::shared_ptr<spells::SpellSchoolType> SpellSchoolHandler::loadObjectImpl(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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auto ret = std::make_shared<spells::SpellSchoolType>();
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ret->id = SpellSchool(index);
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ret->jsonName = name;
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ret->spellBordersPath = AnimationPath::fromJson(data["schoolBorders"]);
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return ret;
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}
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/// loads single object into game. Scope is namespace of this object, same as name of source mod
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void SpellSchoolHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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objects.push_back(loadObjectImpl(scope, name, data, objects.size()));
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registerObject(scope, "spellSchool", name, objects.back()->getIndex());
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}
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void SpellSchoolHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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assert(objects[index] == nullptr); // ensure that this id was not loaded before
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objects[index] = loadObjectImpl(scope, name, data, index);
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registerObject(scope, "spellSchool", name, objects[index]->getIndex());
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}
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std::vector<SpellSchool> SpellSchoolHandler::getAllObjects() const
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{
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std::vector<SpellSchool> result;
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for (const auto & school : objects)
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result.push_back(school->id);
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return result;
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}
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