2021-05-16 13:19:07 +02:00
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/*
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* GatherArmyBehavior.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "lib/VCMI_Lib.h"
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#include "Behavior.h"
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#include "../AIUtility.h"
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class GatherArmyBehavior : public Behavior {
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private:
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std::vector<int> objectTypes;
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std::vector<int> objectSubTypes;
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std::vector<const CGObjectInstance *> objectsToCapture;
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bool specificObjects;
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public:
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GatherArmyBehavior()
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{
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objectTypes = std::vector<int>();
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specificObjects = false;
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}
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virtual Goals::TGoalVec getTasks() override;
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virtual std::string toString() const override;
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2021-05-16 13:19:27 +02:00
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private:
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Goals::TGoalVec deliverArmyToHero(const CGHeroInstance * hero) const;
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Goals::TGoalVec upgradeArmy(const CGObjectInstance * upgrader) const;
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2021-05-16 13:19:07 +02:00
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};
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