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vcmi/client/render/IImage.h

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/*
* IImage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
class PlayerColor;
class Rect;
class Point;
class ColorRGBA;
VCMI_LIB_NAMESPACE_END
struct SDL_Surface;
class ColorFilter;
/// Defines which blit method will be selected when image is used for rendering
enum class EImageBlitMode
{
/// Image can have no transparency and can be only used as background
OPAQUE,
/// Image can have only a single color as transparency and has no semi-transparent areas
COLORKEY,
/// Image might have full alpha transparency range, e.g. shadows
ALPHA
};
/*
* Base class for images, can be used for non-animation pictures as well
*/
class IImage
{
public:
using SpecialPalette = std::vector<ColorRGBA>;
static constexpr int32_t SPECIAL_PALETTE_MASK_CREATURES = 0b11110011;
//draws image on surface "where" at position
virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, const Rect * src = nullptr) const = 0;
virtual void draw(SDL_Surface * where, const Rect * dest, const Rect * src) const = 0;
virtual std::shared_ptr<IImage> scaleFast(const Point & size) const = 0;
virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
//Change palette to specific player
virtual void playerColored(PlayerColor player)=0;
//set special color for flag
virtual void setFlagColor(PlayerColor player)=0;
//test transparency of specific pixel
virtual bool isTransparent(const Point & coords) const = 0;
virtual Point dimensions() const = 0;
int width() const;
int height() const;
//only indexed bitmaps, 16 colors maximum
virtual void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) = 0;
virtual void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) = 0;
virtual void resetPalette(int colorID) = 0;
virtual void resetPalette() = 0;
virtual void setAlpha(uint8_t value) = 0;
virtual void setBlitMode(EImageBlitMode mode) = 0;
//only indexed bitmaps with 7 special colors
virtual void setSpecialPallete(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) = 0;
virtual void horizontalFlip() = 0;
virtual void verticalFlip() = 0;
virtual void doubleFlip() = 0;
IImage() = default;
virtual ~IImage() = default;
};