2019-02-06 14:51:12 +02:00
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/*
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* BattleAction.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ISpecialAction.h"
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namespace AIPathfinding
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{
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class BattleAction : public ISpecialAction
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{
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private:
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const int3 targetTile;
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public:
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BattleAction(const int3 targetTile)
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:targetTile(targetTile)
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{
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}
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2024-02-13 16:21:30 +02:00
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Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
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2019-02-06 14:51:12 +02:00
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};
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}
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