2010-07-29 20:00:34 +03:00
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#ifndef __CARTHANDLER_H__
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#define __CARTHANDLER_H__
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#include "../global.h"
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#include "../lib/HeroBonus.h"
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#include <set>
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#include <list>
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#include <string>
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#include <vector>
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/*
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* CArtHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CDefHandler;
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class DLL_EXPORT CArtifact : public CBonusSystemNode //container for artifacts
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{
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std::string name, description; //set if custom
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public:
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enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
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const std::string &Name() const; //getter
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const std::string &Description() const; //getter
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bool isBig () const;
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bool fitsAt (const std::map<ui16, ui32> &artifWorn, ui16 slot) const;
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bool canBeAssembledTo (const std::map<ui16, ui32> &artifWorn, ui32 artifactID) const;
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void addBonusesTo (BonusList *otherBonuses) const;
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void removeBonusesFrom (BonusList *otherBonuses) const;
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int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
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ui32 price;
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std::vector<ui16> possibleSlots; //ids of slots where artifact can be placed
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std::vector<ui32> * constituents; // Artifacts IDs a combined artifact consists of, or NULL.
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std::vector<ui32> * constituentOf; // Reverse map of constituents.
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EartClass aClass;
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si32 id;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CBonusSystemNode&>(*this);;
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h & name & description & price & possibleSlots & constituents & constituentOf & aClass & id;
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}
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CArtifact();
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~CArtifact();
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2010-07-26 18:37:58 +03:00
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//override
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2010-07-29 20:00:34 +03:00
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void getParents(TCNodes &out, const CBonusSystemNode *root = NULL) const;
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};
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class DLL_EXPORT CArtHandler //handles artifacts
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{
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void giveArtBonus(int aid, Bonus::BonusType type, int val, int subtype = -1, int valType = Bonus::BASE_NUMBER);
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public:
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std::vector<CArtifact*> treasures, minors, majors, relics;
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std::vector<CArtifact *> artifacts;
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std::vector<CArtifact *> allowedArtifacts;
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std::set<ui32> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
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void loadArtifacts(bool onlyTxt);
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void sortArts();
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void addBonuses();
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void clear();
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void clearHlpLists();
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ui16 getRandomArt (int flags);
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ui16 getArtSync (ui32 rand, int flags);
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void getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> *arts, int flag);
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void getAllowed(std::vector<CArtifact*> &out, int flags);
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void erasePickedArt (si32 id);
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bool isBigArtifact (ui32 artID) {return bigArtifacts.find(artID) != bigArtifacts.end();}
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void equipArtifact (std::map<ui16, ui32> &artifWorn, ui16 slotID, ui32 artifactID);
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void unequipArtifact (std::map<ui16, ui32> &artifWorn, ui16 slotID);
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static int convertMachineID(int id, bool creToArt);
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CArtHandler();
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~CArtHandler();
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & artifacts & allowedArtifacts & treasures & minors & majors & relics;
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//if(!h.saving) sortArts();
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}
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};
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#endif // __CARTHANDLER_H__
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