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vcmi/mapeditor/Animation.h

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/*
* Animation.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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//code is copied from vcmiclient/CAnimation.h with minimal changes
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#include "../lib/GameConstants.h"
#include <QRgb>
#include <QImage>
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
VCMI_LIB_NAMESPACE_END
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/*
* Base class for images, can be used for non-animation pictures as well
*/
class DefFile;
/// Class for handling animation
class Animation
{
private:
//source[group][position] - file with this frame, if string is empty - image located in def file
std::map<size_t, std::vector<JsonNode>> source;
//bitmap[group][position], store objects with loaded bitmaps
std::map<size_t, std::map<size_t, std::shared_ptr<QImage> > > images;
//animation file name
std::string name;
bool preloaded;
std::shared_ptr<DefFile> defFile;
//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
bool loadFrame(size_t frame, size_t group);
//unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
bool unloadFrame(size_t frame, size_t group);
//initialize animation from file
void initFromJson(const JsonNode & input);
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void init();
//to get rid of copy-pasting error message :]
void printError(size_t frame, size_t group, std::string type) const;
//not a very nice method to get image from another def file
//TODO: remove after implementing resource manager
std::shared_ptr<QImage> getFromExtraDef(std::string filename);
public:
Animation(std::string Name);
Animation();
~Animation();
//duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
//and loads it if animation is preloaded
void duplicateImage(size_t sourceGroup, size_t sourceFrame, size_t targetGroup);
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// adjust the color of the animation, used in battle spell effects, e.g. Cloned objects
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std::shared_ptr<QImage> getImage(size_t frame, size_t group = 0, bool verbose = true) const;
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//all available frames
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void load();
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void unload();
void preload();
//all frames from group
void loadGroup (size_t group);
void unloadGroup(size_t group);
//single image
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void load (size_t frame, size_t group = 0);
void unload(size_t frame, size_t group = 0);
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void exportBitmaps(const QDir & path) const;
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//total count of frames in group (including not loaded)
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size_t size(size_t group = 0) const;
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void horizontalFlip();
void verticalFlip();
void playerColored(PlayerColor player);
void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
};