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vcmi/mapeditor/playersettings.cpp

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/*
* playersettings.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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#include "StdInc.h"
#include "playersettings.h"
#include "ui_playersettings.h"
#include "playerparams.h"
#include "mainwindow.h"
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#include "../lib/mapping/CMap.h"
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PlayerSettings::PlayerSettings(MapController & ctrl, QWidget *parent) :
QDialog(parent),
ui(new Ui::PlayerSettings),
controller(ctrl)
{
ui->setupUi(this);
show();
int players = 0;
const int minAllowedPlayers = 1;
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
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{
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if(controller.map()->players[i].canAnyonePlay())
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{
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paramWidgets.push_back(new PlayerParams(controller, i));
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ui->playersLayout->addWidget(paramWidgets.back());
++players;
}
}
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if(players < minAllowedPlayers)
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ui->playersCount->setCurrentText("");
else
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ui->playersCount->setCurrentIndex(players - minAllowedPlayers);
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setAttribute(Qt::WA_DeleteOnClose);
}
PlayerSettings::~PlayerSettings()
{
delete ui;
}
void PlayerSettings::on_playersCount_currentIndexChanged(int index)
{
const auto selectedPlayerCount = index + 1;
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assert(selectedPlayerCount <= controller.map()->players.size());
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std::set<int> availableColors{0, 1, 2, 3, 4, 5, 6, 7};
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for(int i = 0; i < selectedPlayerCount; ++i)
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{
if(i < paramWidgets.size())
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{
availableColors.erase(paramWidgets[i]->playerColor);
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continue;
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}
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assert(!availableColors.empty());
auto plColor = *availableColors.begin();
auto & p = controller.map()->players[plColor];
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p.canComputerPlay = true;
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paramWidgets.push_back(new PlayerParams(controller, plColor));
availableColors.erase(plColor);
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ui->playersLayout->addWidget(paramWidgets.back());
}
assert(!paramWidgets.empty());
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for(int i = paramWidgets.size() - 1; i >= selectedPlayerCount; --i)
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{
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auto & p = controller.map()->players[paramWidgets[i]->playerColor];
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p.canComputerPlay = false;
p.canHumanPlay = false;
ui->playersLayout->removeWidget(paramWidgets[i]);
delete paramWidgets[i];
paramWidgets.pop_back();
}
}
void PlayerSettings::on_pushButton_clicked()
{
for(auto * w : paramWidgets)
{
controller.map()->players[w->playerColor] = w->playerInfo;
}
controller.commitChangeWithoutRedraw();
close();
}