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vcmi/test/mock/mock_IGameInfoCallback.h

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/*
* mock_IGameInfoCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/CGameInfoCallback.h"
class IGameInfoCallbackMock : public IGameInfoCallback
{
public:
//various
MOCK_CONST_METHOD1(getDate, int(Date));
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MOCK_CONST_METHOD1(getStartInfo, const StartInfo *(bool));
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MOCK_CONST_METHOD1(isAllowed, bool(SpellID));
MOCK_CONST_METHOD1(isAllowed, bool(ArtifactID));
MOCK_CONST_METHOD1(isAllowed, bool(SecondarySkill));
//player
MOCK_CONST_METHOD1(getPlayer, const Player *(PlayerColor));
MOCK_CONST_METHOD0(getLocalPlayer, PlayerColor());
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MOCK_CONST_METHOD0(getPlayerID, std::optional<PlayerColor>());
//hero
MOCK_CONST_METHOD1(getHero, const CGHeroInstance *(ObjectInstanceID));
MOCK_CONST_METHOD1(getHeroWithSubid, const CGHeroInstance *(int));
//objects
MOCK_CONST_METHOD2(getObj, const CGObjectInstance *(ObjectInstanceID, bool));
MOCK_CONST_METHOD2(getVisitableObjs, std::vector<const CGObjectInstance*>(int3, bool));
};