2017-07-20 06:08:49 +02:00
|
|
|
/*
|
|
|
|
* Effect.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
|
|
|
|
#include "Effect.h"
|
|
|
|
#include "Registry.h"
|
|
|
|
|
|
|
|
#include "../../serializer/JsonSerializeFormat.h"
|
|
|
|
|
|
|
|
namespace spells
|
|
|
|
{
|
|
|
|
namespace effects
|
|
|
|
{
|
|
|
|
|
|
|
|
Effect::Effect()
|
|
|
|
: indirect(false),
|
|
|
|
optional(false)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
Effect::~Effect() = default;
|
|
|
|
|
|
|
|
bool Effect::applicable(Problem & problem, const Mechanics * m) const
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Effect::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Effect::serializeJson(JsonSerializeFormat & handler)
|
|
|
|
{
|
|
|
|
handler.serializeBool("indirect", indirect, false);
|
|
|
|
handler.serializeBool("optional", optional, false);
|
|
|
|
serializeJsonEffect(handler);
|
|
|
|
}
|
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
std::shared_ptr<Effect> Effect::create(const Registry * registry, const std::string & type)
|
2017-07-20 06:08:49 +02:00
|
|
|
{
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
auto factory = registry->find(type);
|
2017-07-20 06:08:49 +02:00
|
|
|
|
|
|
|
if(factory)
|
|
|
|
{
|
|
|
|
std::shared_ptr<Effect> ret;
|
|
|
|
ret.reset(factory->create());
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
logGlobal->error("Unknown effect type '%s'", type);
|
|
|
|
return std::shared_ptr<Effect>();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|