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vcmi/test/testdata/MiniTest/objects.json

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Spells configuration version 2 (effect-based) * Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2017-07-20 06:08:49 +02:00
{
"hero_0" : {
"l" : 0,
"template" : {
"animation" : "AH00_",
"editorAnimation" : "AH00_E",
"mask" : [
"VV",
"AV"
],
"visitableFrom" : [
"+++",
"+-+",
"+++"
]
},
"x" : 2,
"y" : 2,
"type" : "hero",
"subtype" : "knight",
"options" : {
"owner" : "red",
"type" : "catherine"
}
},
"hero_1" : {
"l" : 0,
"template" : {
"animation" : "AH00_",
"editorAnimation" : "AH00_E",
"mask" : [
"VV",
"AV"
],
"visitableFrom" : [
"+++",
"+-+",
"+++"
]
},
"x" : 6,
"y" : 2,
"type" : "hero",
"subtype" : "knight",
"options" : {
"owner" : "blue",
"type" : "christian"
}
}
}