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vcmi/lib/battle/CCallbackBase.h

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/*
* CCallbackBase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include "../GameConstants.h"
#define RETURN_IF_NOT_BATTLE(X) if(!duringBattle()) {logGlobal->error("%s called when no battle!", __FUNCTION__); return X; }
class CGameState;
struct BattleInfo;
class CBattleInfoEssentials;
//Basic class for various callbacks (interfaces called by players to get info about game and so forth)
class DLL_LINKAGE CCallbackBase
{
const BattleInfo * battle; //battle to which the player is engaged, nullptr if none or not applicable
const BattleInfo * getBattle() const;
protected:
CGameState * gs;
boost::optional<PlayerColor> player; // not set gives access to all information, otherwise callback provides only information "visible" for player
CCallbackBase(CGameState * GS, boost::optional<PlayerColor> Player);
CCallbackBase();
void setBattle(const BattleInfo * B);
bool duringBattle() const;
public:
boost::optional<PlayerColor> getPlayerID() const;
friend class CBattleInfoEssentials;
};