1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/debian/control

22 lines
1.2 KiB
Plaintext
Raw Normal View History

Source: vcmi
2010-04-11 08:56:41 +03:00
Section: games
2012-10-01 10:05:12 +03:00
Priority: optional
2013-03-02 00:51:38 +03:00
Maintainer: Ivan Savenko <saven.ivan@gmail.com>
2024-05-05 12:01:36 +02:00
Build-Depends: debhelper (>= 8), cmake, libsdl2-dev, libsdl2-image-dev, libsdl2-ttf-dev, libsdl2-mixer-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48), libboost-iostreams-dev, qtbase5-dev, libtbb-dev, libfuzzylite-dev, libminizip-dev, libluajit-5.1-dev, qttools5-dev, liblzma-dev
2012-10-01 10:05:12 +03:00
Standards-Version: 3.9.1
2010-04-11 08:56:41 +03:00
Homepage: http://vcmi.eu
Vcs-Git: git://github.com/vcmi/vcmi.git
Vcs-Browser: https://github.com/vcmi/vcmi
Package: vcmi
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
2012-10-01 10:05:12 +03:00
Description: Rewrite of the Heroes of Might and Magic 3 engine
2010-04-11 08:56:41 +03:00
The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
scratch, giving it new and extended possibilities. It will help to support
mods and new towns already made by fans but abandoned because of game code
limitations.
.
In its current state it already supports maps of any sizes, higher
resolutions and extended engine limits.