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vcmi/AI/Nullkiller/Markers/DefendTown.cpp

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/*
* ArmyUpgrade.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "DefendTown.h"
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#include "../AIGateway.h"
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#include "../Engine/Nullkiller.h"
#include "../AIUtility.h"
using namespace Goals;
DefendTown::DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const AIPath & defencePath)
: CGoal(Goals::DEFEND_TOWN), treat(treat), defenceArmyStrength(defencePath.getHeroStrength()), turn(defencePath.turn())
{
settown(town);
sethero(defencePath.targetHero);
}
DefendTown::DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender)
: CGoal(Goals::DEFEND_TOWN), treat(treat), defenceArmyStrength(defender->getTotalStrength()), turn(0)
{
settown(town);
sethero(defender);
}
bool DefendTown::operator==(const DefendTown & other) const
{
return false;
}
std::string DefendTown::toString() const
{
return "Defend town " + town->getObjectName();
}