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vcmi/client/CGameInfo.h

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/*
* CGameInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/Services.h>
#include "../lib/ConstTransitivePtr.h"
VCMI_LIB_NAMESPACE_BEGIN
class CModHandler;
class CHeroHandler;
class CCreatureHandler;
class CSpellHandler;
class CSkillHandler;
class CBuildingHandler;
class CObjectHandler;
class CObjectClassesHandler;
class CTownHandler;
class CGeneralTextHandler;
class CConsoleHandler;
class CGameState;
class BattleFieldHandler;
class ObstacleHandler;
class TerrainTypeHandler;
class CMap;
VCMI_LIB_NAMESPACE_END
class CMapHandler;
class CSoundHandler;
class CMusicHandler;
class CursorHandler;
class IMainVideoPlayer;
class CServerHandler;
//a class for non-mechanical client GUI classes
class CClientState
{
public:
CSoundHandler * soundh;
CMusicHandler * musich;
CConsoleHandler * consoleh;
CursorHandler * curh;
IMainVideoPlayer * videoh;
};
extern CClientState * CCS;
/// CGameInfo class
/// for allowing different functions for accessing game informations
class CGameInfo : public Services
{
public:
const ArtifactService * artifacts() const override;
const CreatureService * creatures() const override;
const FactionService * factions() const override;
const HeroClassService * heroClasses() const override;
const HeroTypeService * heroTypes() const override;
#if SCRIPTING_ENABLED
const scripting::Service * scripts() const override;
#endif
const spells::Service * spells() const override;
const SkillService * skills() const override;
const BattleFieldService * battlefields() const override;
const ObstacleService * obstacles() const override;
const IGameSettings * settings() const override;
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
const spells::effects::Registry * spellEffects() const override;
spells::effects::Registry * spellEffects() override;
ConstTransitivePtr<CModHandler> modh; //public?
ConstTransitivePtr<BattleFieldHandler> battleFieldHandler;
ConstTransitivePtr<CHeroHandler> heroh;
ConstTransitivePtr<CCreatureHandler> creh;
ConstTransitivePtr<CSpellHandler> spellh;
ConstTransitivePtr<CSkillHandler> skillh;
ConstTransitivePtr<CObjectHandler> objh;
ConstTransitivePtr<TerrainTypeHandler> terrainTypeHandler;
ConstTransitivePtr<CObjectClassesHandler> objtypeh;
ConstTransitivePtr<ObstacleHandler> obstacleHandler;
CGeneralTextHandler * generaltexth;
CMapHandler * mh;
CTownHandler * townh;
void setFromLib();
CGameInfo();
private:
const Services * globalServices;
};
extern const CGameInfo* CGI;