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vcmi/scripting/lua/LuaSpellEffect.h

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/*
* LuaSpellEffect.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/spells/effects/Effect.h"
#include "../../lib/spells/effects/Registry.h"
namespace scripting
{
class Script;
class Context;
}
namespace spells
{
namespace effects
{
using ::scripting::Script;
using ::scripting::Context;
class LuaSpellEffectFactory : public IEffectFactory
{
public:
LuaSpellEffectFactory(const Script * script_);
virtual ~LuaSpellEffectFactory();
virtual Effect * create() const override;
private:
const Script * script;
};
class LuaSpellEffect : public Effect
{
public:
LuaSpellEffect(const Script * script_);
virtual ~LuaSpellEffect();
void adjustTargetTypes(std::vector<TargetType> & types) const override;
void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
bool applicable(Problem & problem, const Mechanics * m) const override;
bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
protected:
void serializeJsonEffect(JsonSerializeFormat & handler) override;
private:
const Script * script;
std::shared_ptr<Context> resolveScript(const Mechanics * m) const;
void setContextVariables(const Mechanics * m, std::shared_ptr<Context> context) const;
};
}
}