1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/scripting/lua/api/BattleCb.h

37 lines
760 B
C
Raw Normal View History

/*
* BattleCb.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/scripting/Service.h>
#include "../../../lib/battle/IBattleInfoCallback.h"
#include "../LuaWrapper.h"
namespace scripting
{
namespace api
{
class BattleCbProxy : public OpaqueWrapper<const BattleCb, BattleCbProxy>
{
public:
using Wrapper = OpaqueWrapper<const BattleCb, BattleCbProxy>;
static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
2021-02-16 16:07:30 +02:00
static int getBattlefieldType(lua_State * L);
static int getTerrainType(lua_State * L);
static int getUnitByPos(lua_State * L);
};
}
}