Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* mock\mock_Services.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/Services.h>
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class ServicesMock : public Services
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{
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public:
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MOCK_CONST_METHOD0(artifacts, const ArtifactService *());
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MOCK_CONST_METHOD0(creatures, const CreatureService *());
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MOCK_CONST_METHOD0(factions, const FactionService *());
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MOCK_CONST_METHOD0(heroClasses, const HeroClassService *());
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MOCK_CONST_METHOD0(heroTypes, const HeroTypeService *());
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MOCK_CONST_METHOD0(scripts, const scripting::Service *());
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MOCK_CONST_METHOD0(spells, const spells::Service *());
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2022-06-28 10:05:30 +02:00
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MOCK_CONST_METHOD0(skills, const SkillService * ());
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MOCK_CONST_METHOD0(battlefields, const BattleFieldService *());
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2022-09-15 10:06:54 +02:00
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MOCK_CONST_METHOD0(obstacles, const ObstacleService *());
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
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MOCK_CONST_METHOD0(spellEffects, const spells::effects::Registry *());
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MOCK_METHOD0(spellEffects, spells::effects::Registry *());
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};
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