2017-08-20 09:18:07 +02:00
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/*
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* CSkillHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/HeroBonus.h"
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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class CSkillHandler;
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class CGHeroInstance;
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class CMap;
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class JsonSerializeFormat;
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class DLL_LINKAGE CSkill // secondary skill
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{
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protected:
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2017-08-21 10:49:51 +02:00
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std::vector<BonusList> bonusByLevel; // bonuses provided by none, basic, advanced and expert level
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2017-08-20 09:18:07 +02:00
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public:
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2017-08-22 14:40:15 +02:00
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CSkill(SecondarySkill id = SecondarySkill::DEFAULT);
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2017-08-20 09:18:07 +02:00
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~CSkill();
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void addNewBonus(const std::shared_ptr<Bonus>& b, int level);
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2017-08-21 10:49:51 +02:00
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BonusList getBonus(int level);
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2017-08-20 09:18:07 +02:00
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SecondarySkill id;
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std::string identifier;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id & identifier;
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h & bonusByLevel;
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}
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friend class CSkillHandler;
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};
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class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, CSkill>
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{
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public:
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CSkillHandler();
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virtual ~CSkillHandler();
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///IHandler base
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std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
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void afterLoadFinalization() override;
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void beforeValidate(JsonNode & object) override;
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std::vector<bool> getDefaultAllowed() const override;
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const std::string getTypeName() const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & objects ;
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}
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protected:
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CSkill * loadFromJson(const JsonNode & json, const std::string & identifier) override;
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2017-08-21 14:35:46 +02:00
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const std::shared_ptr<Bonus> defaultBonus(SecondarySkill skill, int level) const;
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2017-08-20 09:18:07 +02:00
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};
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