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vcmi/lib/CSkillHandler.h

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/*
* CSkillHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/HeroBonus.h"
#include "GameConstants.h"
#include "IHandlerBase.h"
class CSkillHandler;
class CGHeroInstance;
class CMap;
class JsonSerializeFormat;
class DLL_LINKAGE CSkill // secondary skill
{
protected:
std::vector<BonusList> bonusByLevel; // bonuses provided by none, basic, advanced and expert level
public:
CSkill(SecondarySkill id = SecondarySkill::DEFAULT);
~CSkill();
void addNewBonus(const std::shared_ptr<Bonus>& b, int level);
BonusList getBonus(int level);
SecondarySkill id;
std::string identifier;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & identifier;
h & bonusByLevel;
}
friend class CSkillHandler;
};
class DLL_LINKAGE CSkillHandler: public CHandlerBase<SecondarySkill, CSkill>
{
public:
CSkillHandler();
virtual ~CSkillHandler();
///IHandler base
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
void afterLoadFinalization() override;
void beforeValidate(JsonNode & object) override;
std::vector<bool> getDefaultAllowed() const override;
const std::string getTypeName() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & objects ;
}
protected:
CSkill * loadFromJson(const JsonNode & json, const std::string & identifier) override;
const std::shared_ptr<Bonus> defaultBonus(SecondarySkill skill, int level) const;
};