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vcmi/client/VCMI_client.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Client" />
<Option platforms="Windows;" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug Win32">
<Option platforms="Windows;" />
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<Option output="bin\Debug\VCMI_client" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin\Debug\" />
<Option object_output="obj\Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-g" />
<Add option="-D_DEBUG" />
</Compiler>
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<Linker>
<Add library="..\..\lib\bin\Debug\libVCMI_lib.a" />
</Linker>
</Target>
<Target title="Release Win32">
<Option platforms="Windows;" />
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<Option output="bin\Release\VCMI_client" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin\Release\" />
<Option object_output="obj\Release\" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-fexpensive-optimizations" />
<Add option="-Os" />
<Add option="-O3" />
<Add option="-O2" />
<Add option="-O1" />
<Add option="-O" />
</Compiler>
<Linker>
<Add option="-s" />
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<Add library="..\..\lib\bin\Release\libVCMI_lib.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-D_WIN32" />
<Add option="-D_WIN32_WINDOWS" />
<Add directory="$(#boost.include)" />
<Add directory="$(#sdl.include)" />
<Add directory="$(#zlib.include)" />
</Compiler>
<Linker>
<Add option="-lSDL" />
<Add option="-lSDL_image" />
<Add option="-lSDL_ttf" />
<Add option="-lSDL_mixer" />
<Add option="-lzlib1" />
<Add option="-llibboost_thread-mgw43-mt-1_37" />
<Add option="-llibboost_system-mgw43-mt-1_37" />
<Add option="-llibboost_filesystem-mgw43-mt-1_37" />
<Add directory="$(#sdl.lib)" />
<Add directory="$(#boost.lib)" />
<Add directory="$(#zlib.lib)" />
</Linker>
<Unit filename="..\AI_Base.h" />
<Unit filename="..\AdventureMapButton.cpp" />
<Unit filename="..\AdventureMapButton.h" />
<Unit filename="..\CAdvmapInterface.cpp" />
<Unit filename="..\CAdvmapInterface.h" />
<Unit filename="..\CBattleInterface.cpp" />
<Unit filename="..\CBattleInterface.h" />
<Unit filename="..\CCallback.cpp" />
<Unit filename="..\CCallback.h" />
<Unit filename="..\CCastleInterface.cpp" />
<Unit filename="..\CCastleInterface.h" />
<Unit filename="..\CCursorHandler.cpp" />
<Unit filename="..\CCursorHandler.h" />
<Unit filename="..\CGameInfo.cpp" />
<Unit filename="..\CGameInfo.h" />
<Unit filename="..\CGameInterface.cpp" />
<Unit filename="..\CGameInterface.h" />
<Unit filename="..\CHeroWindow.cpp" />
<Unit filename="..\CHeroWindow.h" />
<Unit filename="..\CMT.cpp" />
<Unit filename="..\CMessage.cpp" />
<Unit filename="..\CMessage.h" />
<Unit filename="..\CPathfinder.cpp" />
<Unit filename="..\CPathfinder.h" />
<Unit filename="..\CPlayerInterface.cpp" />
<Unit filename="..\CPlayerInterface.h" />
<Unit filename="..\CPreGame.cpp" />
<Unit filename="..\CPreGame.h" />
<Unit filename="..\CThreadHelper.cpp" />
<Unit filename="..\CThreadHelper.h" />
<Unit filename="..\ChangeLog" />
<Unit filename="..\SDL_Extensions.cpp" />
<Unit filename="..\SDL_Extensions.h" />
<Unit filename="..\SDL_framerate.cpp" />
<Unit filename="..\SDL_framerate.h" />
<Unit filename="..\StartInfo.h" />
<Unit filename="CBitmapHandler.cpp" />
<Unit filename="CBitmapHandler.h" />
<Unit filename="CConfigHandler.cpp" />
<Unit filename="CConfigHandler.h" />
<Unit filename="CCreatureAnimation.cpp" />
<Unit filename="CCreatureAnimation.h" />
<Unit filename="CSpellWindow.cpp" />
<Unit filename="CSpellWindow.h" />
<Unit filename="Client.cpp" />
<Unit filename="Client.h" />
<Unit filename="FunctionList.h" />
<Unit filename="Graphics.cpp" />
<Unit filename="Graphics.h" />
<Unit filename="..\global.h" />
<Unit filename="..\hch\CAbilityHandler.cpp" />
<Unit filename="..\hch\CAbilityHandler.h" />
<Unit filename="..\hch\CAmbarCendamo.h" />
<Unit filename="..\hch\CArtHandler.h" />
<Unit filename="..\hch\CBuildingHandler.h" />
<Unit filename="..\hch\CDefHandler.cpp" />
<Unit filename="..\hch\CDefHandler.h" />
<Unit filename="..\hch\CHeroHandler.h" />
<Unit filename="..\hch\CMusicHandler.cpp" />
<Unit filename="..\hch\CMusicHandler.h" />
<Unit filename="..\hch\CObjectHandler.h" />
<Unit filename="..\hch\CSndHandler.cpp" />
<Unit filename="..\hch\CSndHandler.h" />
<Unit filename="..\int3.h" />
<Unit filename="..\map.h" />
<Unit filename="..\mapHandler.cpp" />
<Unit filename="..\mapHandler.h" />
<Unit filename="..\nodrze.h" />
<Unit filename="..\stdafx.h" />
<Unit filename="..\timeHandler.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>