2007-08-01 17:06:04 +03:00
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#ifndef CGAMEINTERFACE_H
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#define CGAMEINTERFACE_H
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2007-07-28 12:44:10 +03:00
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#include "SDL.h"
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#include "CDefHandler.h"
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#include "SDL_Extensions.h"
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class CGameInterface
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{
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};
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class CAdvMapInt : public CGameInterface //adventure map interface
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{
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SDL_Surface * bg;
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};
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class CAICallback : public CGameInterface // callback for AI
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{
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};
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class CIntObject //interface object
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{
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public:
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SDL_Rect pos;
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int ID;
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};
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class CButtonBase : public CIntObject
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{
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public:
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int type;
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bool abs;
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struct Offset
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{
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int x, y;
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} *offset;
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CIntObject * ourObj;
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int state;
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std::vector<SDL_Surface*> imgs;
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virtual void show() ;
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CButtonBase(){abs=true;ourObj=NULL;}
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};
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class ClickableL : public virtual CButtonBase //for left-clicks
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{
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bool pressed;
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virtual void press (bool down)=0;
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};
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class ClickableR : public virtual CButtonBase //for right-clicks
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{
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bool pressed;
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virtual void click (bool down)=0;
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};
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class Hoverable : public virtual CButtonBase
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{
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bool hovered;
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virtual void hover (bool on)=0;
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};
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class KeyInterested : public virtual CButtonBase
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{
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virtual void keyPressed (SDL_KeyboardEvent & key)=0;
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};
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class CPlayerInterface
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{
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static CGameInterface * gamein;
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std::vector<ClickableL*> lclickable;
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std::vector<ClickableR*> rclickable;
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std::vector<Hoverable*> hoverable;
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std::vector<KeyInterested*> keyinterested;
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void handleEvent(SDL_Event * sEvent);
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2007-08-01 17:06:04 +03:00
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};
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#endif //CGAMEINTERFACE_H
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