2017-07-20 06:08:49 +02:00
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/*
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* TargetCondition.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "TargetCondition.h"
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#include "../GameConstants.h"
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#include "../CBonusTypeHandler.h"
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#include "../battle/CBattleInfoCallback.h"
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#include "../battle/Unit.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../VCMI_Lib.h"
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#include "../CModHandler.h"
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namespace spells
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{
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TargetConditionItem::TargetConditionItem() = default;
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TargetConditionItem::~TargetConditionItem() = default;
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class TargetConditionItemBase : public TargetConditionItem
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{
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public:
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bool inverted;
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bool exclusive;
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TargetConditionItemBase()
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: inverted(false),
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exclusive(false)
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{
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}
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void setInverted(bool value) override
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{
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inverted = value;
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}
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void setExclusive(bool value) override
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{
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exclusive = value;
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}
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bool isExclusive() const override
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{
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return exclusive;
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}
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bool isReceptive(const Mechanics * m, const battle::Unit * target) const override
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{
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bool result = check(m, target);
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2019-03-20 21:58:15 +02:00
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return inverted != result;
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2017-07-20 06:08:49 +02:00
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}
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protected:
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virtual bool check(const Mechanics * m, const battle::Unit * target) const = 0;
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};
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class BonusCondition : public TargetConditionItemBase
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{
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public:
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BonusCondition(BonusTypeID type_)
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: type(type_)
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{
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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return target->hasBonus(Selector::type(type));
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}
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private:
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BonusTypeID type;
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};
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class CreatureCondition : public TargetConditionItemBase
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{
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public:
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CreatureCondition(CreatureID type_)
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: type(type_)
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{
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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return target->creatureId() == type;
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}
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private:
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CreatureID type;
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};
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class AbsoluteLevelCondition : public TargetConditionItemBase
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{
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public:
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AbsoluteLevelCondition()
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{
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inverted = false;
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exclusive = true;
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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std::stringstream cachingStr;
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cachingStr << "type_" << Bonus::LEVEL_SPELL_IMMUNITY << "addInfo_1";
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2020-10-01 07:55:41 +02:00
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TConstBonusListPtr levelImmunities = target->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY).And(Selector::info(1)), cachingStr.str());
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2019-03-20 21:58:15 +02:00
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2019-03-29 13:10:26 +02:00
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return levelImmunities->size() == 0 ||
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levelImmunities->totalValue() < m->getSpellLevel() ||
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m->getSpellLevel() <= 0;
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2017-07-20 06:08:49 +02:00
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}
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};
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class AbsoluteSpellCondition : public TargetConditionItemBase
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{
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public:
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AbsoluteSpellCondition()
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{
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inverted = false;
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exclusive = true;
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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std::stringstream cachingStr;
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cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << m->getSpellIndex() << "addInfo_1";
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2019-03-20 21:58:15 +02:00
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return !target->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, m->getSpellIndex(), 1), cachingStr.str());
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2017-07-20 06:08:49 +02:00
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}
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};
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class ElementalCondition : public TargetConditionItemBase
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{
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public:
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ElementalCondition()
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{
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inverted = true;
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exclusive = true;
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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bool elementalImmune = false;
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auto filter = m->getElementalImmunity();
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for(auto element : filter)
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{
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if(target->hasBonusOfType(element, 0)) //always resist if immune to all spells altogether
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{
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elementalImmune = true;
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break;
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}
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else if(!m->isPositiveSpell()) //negative or indifferent
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{
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if(target->hasBonusOfType(element, 1))
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{
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elementalImmune = true;
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break;
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}
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}
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}
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return elementalImmune;
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}
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};
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class NormalLevelCondition : public TargetConditionItemBase
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{
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public:
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NormalLevelCondition()
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{
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inverted = false;
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exclusive = true;
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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2020-10-01 07:55:41 +02:00
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TConstBonusListPtr levelImmunities = target->getBonuses(Selector::type(Bonus::LEVEL_SPELL_IMMUNITY));
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2019-03-29 13:10:26 +02:00
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return levelImmunities->size() == 0 ||
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levelImmunities->totalValue() < m->getSpellLevel() ||
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m->getSpellLevel() <= 0;
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2017-07-20 06:08:49 +02:00
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}
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};
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class NormalSpellCondition : public TargetConditionItemBase
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{
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public:
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NormalSpellCondition()
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{
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inverted = false;
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exclusive = true;
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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return !target->hasBonusOfType(Bonus::SPELL_IMMUNITY, m->getSpellIndex());
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}
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};
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//for Hypnotize
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class HealthValueCondition : public TargetConditionItemBase
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{
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public:
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HealthValueCondition()
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{
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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//todo: maybe do not resist on passive cast
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//TODO: what with other creatures casting hypnotize, Faerie Dragons style?
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int64_t subjectHealth = target->getAvailableHealth();
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//apply 'damage' bonus for hypnotize, including hero specialty
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auto maxHealth = m->applySpellBonus(m->getEffectValue(), target);
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2019-03-20 21:58:15 +02:00
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return subjectHealth <= maxHealth;
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2017-07-20 06:08:49 +02:00
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}
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};
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class SpellEffectCondition : public TargetConditionItemBase
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{
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public:
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SpellEffectCondition(SpellID spellID_)
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: spellID(spellID_)
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{
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std::stringstream builder;
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builder << "source_" << Bonus::SPELL_EFFECT << "id_" << spellID.num;
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cachingString = builder.str();
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selector = Selector::source(Bonus::SPELL_EFFECT, spellID.num);
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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return target->hasBonus(selector, cachingString);
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}
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private:
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CSelector selector;
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std::string cachingString;
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SpellID spellID;
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};
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class ReceptiveFeatureCondition : public TargetConditionItemBase
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{
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public:
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ReceptiveFeatureCondition()
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{
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selector = Selector::type(Bonus::RECEPTIVE);
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cachingString = "type_RECEPTIVE";
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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return m->isPositiveSpell() && target->hasBonus(selector, cachingString);
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}
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private:
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CSelector selector;
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std::string cachingString;
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};
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class ImmunityNegationCondition : public TargetConditionItemBase
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{
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public:
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ImmunityNegationCondition()
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{
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}
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protected:
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bool check(const Mechanics * m, const battle::Unit * target) const override
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{
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const bool battleWideNegation = target->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 0);
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const bool heroNegation = target->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 1);
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//anyone can cast on artifact holder`s stacks
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if(heroNegation)
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{
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return true;
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}
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//this stack is from other player
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else if(battleWideNegation)
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{
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if(!m->ownerMatches(target, false))
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return true;
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}
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return false;
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}
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};
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class DefaultTargetConditionItemFactory : public TargetConditionItemFactory
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{
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public:
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Object createAbsoluteLevel() const override
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{
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static std::shared_ptr<TargetConditionItem> antimagicCondition = std::make_shared<AbsoluteLevelCondition>();
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return antimagicCondition;
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}
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Object createAbsoluteSpell() const override
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{
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static std::shared_ptr<TargetConditionItem> alCondition = std::make_shared<AbsoluteSpellCondition>();
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return alCondition;
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}
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Object createElemental() const override
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{
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static std::shared_ptr<TargetConditionItem> elementalCondition = std::make_shared<ElementalCondition>();
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return elementalCondition;
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}
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Object createNormalLevel() const override
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{
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static std::shared_ptr<TargetConditionItem> nlCondition = std::make_shared<NormalLevelCondition>();
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return nlCondition;
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}
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Object createNormalSpell() const override
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{
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static std::shared_ptr<TargetConditionItem> nsCondition = std::make_shared<NormalSpellCondition>();
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return nsCondition;
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}
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Object createConfigurable(std::string scope, std::string type, std::string identifier) const override
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{
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if(type == "bonus")
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{
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//TODO: support custom bonus types
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auto it = bonusNameMap.find(identifier);
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if(it != bonusNameMap.end())
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return std::make_shared<BonusCondition>(it->second);
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else
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logMod->error("Invalid bonus type %s in spell target condition.", identifier);
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}
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else if(type == "creature")
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{
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auto rawId = VLC->modh->identifiers.getIdentifier(scope, type, identifier, true);
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if(rawId)
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return std::make_shared<CreatureCondition>(CreatureID(rawId.get()));
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else
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logMod->error("Invalid creature %s type in spell target condition.", identifier);
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}
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else if(type == "spell")
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{
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auto rawId = VLC->modh->identifiers.getIdentifier(scope, type, identifier, true);
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if(rawId)
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return std::make_shared<SpellEffectCondition>(SpellID(rawId.get()));
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else
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logMod->error("Invalid spell %s in spell target condition.", identifier);
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}
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else if(type == "healthValueSpecial")
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{
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return std::make_shared<HealthValueCondition>();
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}
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else
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{
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logMod->error("Invalid type %s in spell target condition.", type);
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}
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return Object();
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}
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Object createReceptiveFeature() const override
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{
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static std::shared_ptr<TargetConditionItem> condition = std::make_shared<ReceptiveFeatureCondition>();
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return condition;
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}
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Object createImmunityNegation() const override
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{
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static std::shared_ptr<TargetConditionItem> condition = std::make_shared<ImmunityNegationCondition>();
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return condition;
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}
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};
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const TargetConditionItemFactory * TargetConditionItemFactory::getDefault()
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{
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static std::unique_ptr<TargetConditionItemFactory> singleton;
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if(!singleton)
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singleton = make_unique<DefaultTargetConditionItemFactory>();
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return singleton.get();
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}
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TargetCondition::TargetCondition() = default;
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TargetCondition::~TargetCondition() = default;
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bool TargetCondition::isReceptive(const Mechanics * m, const battle::Unit * target) const
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{
|
|
|
|
if(!check(absolute, m, target))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
for(auto item : negation)
|
|
|
|
{
|
|
|
|
if(item->isReceptive(m, target))
|
|
|
|
return true;
|
|
|
|
}
|
2019-03-20 21:58:15 +02:00
|
|
|
return check(normal, m, target);
|
2017-07-20 06:08:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void TargetCondition::serializeJson(JsonSerializeFormat & handler, const ItemFactory * itemFactory)
|
|
|
|
{
|
|
|
|
if(handler.saving)
|
|
|
|
{
|
|
|
|
logGlobal->error("Spell target condition saving is not supported");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
absolute.clear();
|
|
|
|
normal.clear();
|
|
|
|
negation.clear();
|
|
|
|
|
|
|
|
absolute.push_back(itemFactory->createAbsoluteLevel());
|
|
|
|
absolute.push_back(itemFactory->createAbsoluteSpell());
|
|
|
|
normal.push_back(itemFactory->createElemental());
|
|
|
|
normal.push_back(itemFactory->createNormalLevel());
|
|
|
|
normal.push_back(itemFactory->createNormalSpell());
|
|
|
|
negation.push_back(itemFactory->createReceptiveFeature());
|
|
|
|
negation.push_back(itemFactory->createImmunityNegation());
|
|
|
|
|
|
|
|
{
|
|
|
|
auto anyOf = handler.enterStruct("anyOf");
|
|
|
|
loadConditions(anyOf->getCurrent(), false, false, itemFactory);
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
auto allOf = handler.enterStruct("allOf");
|
|
|
|
loadConditions(allOf->getCurrent(), true, false, itemFactory);
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
auto noneOf = handler.enterStruct("noneOf");
|
|
|
|
loadConditions(noneOf->getCurrent(), true, true, itemFactory);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool TargetCondition::check(const ItemVector & condition, const Mechanics * m, const battle::Unit * target) const
|
|
|
|
{
|
|
|
|
bool nonExclusiveCheck = false;
|
|
|
|
bool nonExclusiveExits = false;
|
|
|
|
|
|
|
|
for(auto & item : condition)
|
|
|
|
{
|
|
|
|
if(item->isExclusive())
|
|
|
|
{
|
|
|
|
if(!item->isReceptive(m, target))
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(item->isReceptive(m, target))
|
|
|
|
nonExclusiveCheck = true;
|
|
|
|
nonExclusiveExits = true;
|
|
|
|
}
|
|
|
|
}
|
2019-03-20 21:58:15 +02:00
|
|
|
return !nonExclusiveExits || nonExclusiveCheck;
|
2017-07-20 06:08:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void TargetCondition::loadConditions(const JsonNode & source, bool exclusive, bool inverted, const ItemFactory * itemFactory)
|
|
|
|
{
|
|
|
|
for(auto & keyValue : source.Struct())
|
|
|
|
{
|
|
|
|
bool isAbsolute;
|
|
|
|
|
|
|
|
const JsonNode & value = keyValue.second;
|
|
|
|
|
|
|
|
if(value.String() == "absolute")
|
|
|
|
isAbsolute = true;
|
|
|
|
else if(value.String() == "normal")
|
|
|
|
isAbsolute = false;
|
|
|
|
else
|
|
|
|
continue;
|
|
|
|
|
|
|
|
std::string scope, type, identifier;
|
|
|
|
|
|
|
|
VLC->modh->parseIdentifier(keyValue.first, scope, type, identifier);
|
|
|
|
|
|
|
|
std::shared_ptr<TargetConditionItem> item = itemFactory->createConfigurable(scope, type, identifier);
|
|
|
|
|
|
|
|
if(item)
|
|
|
|
{
|
|
|
|
item->setExclusive(exclusive);
|
|
|
|
item->setInverted(inverted);
|
|
|
|
|
|
|
|
if(isAbsolute)
|
|
|
|
absolute.push_back(item);
|
|
|
|
else
|
|
|
|
normal.push_back(item);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|