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vcmi/client/widgets/CWindowWithArtifacts.h

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/*
* CWindowWithArtifacts.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CArtifactHolder.h"
#include "CArtifactsOfHeroMain.h"
#include "CArtifactsOfHeroKingdom.h"
#include "CArtifactsOfHeroAltar.h"
#include "CArtifactsOfHeroMarket.h"
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#include "CArtifactsOfHeroBackpack.h"
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class CWindowWithArtifacts : public CArtifactHolder
{
public:
using CArtifactsOfHeroPtr = std::variant<
std::weak_ptr<CArtifactsOfHeroMarket>,
std::weak_ptr<CArtifactsOfHeroAltar>,
std::weak_ptr<CArtifactsOfHeroKingdom>,
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std::weak_ptr<CArtifactsOfHeroMain>,
std::weak_ptr<CArtifactsOfHeroBackpack>>;
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using CloseCallback = std::function<void()>;
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void addSet(CArtifactsOfHeroPtr artSet);
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void addSetAndCallbacks(CArtifactsOfHeroPtr artSet);
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void addCloseCallback(CloseCallback callback);
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const CGHeroInstance * getHeroPickedArtifact();
const CArtifactInstance * getPickedArtifact();
void leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
void rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace);
void artifactRemoved(const ArtifactLocation & artLoc) override;
void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override;
void artifactDisassembled(const ArtifactLocation & artLoc) override;
void artifactAssembled(const ArtifactLocation & artLoc) override;
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protected:
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std::vector<CArtifactsOfHeroPtr> artSets;
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CloseCallback closeCallback;
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void updateSlots(const ArtifactPosition & slot);
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
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void markPossibleSlots();
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};