Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* LuaStack.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "LuaStack.h"
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2024-02-11 23:09:01 +02:00
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#include "../../lib/json/JsonNode.h"
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "../../lib/int3.h"
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2022-08-15 13:38:17 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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namespace scripting
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{
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2023-02-05 18:24:34 +02:00
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LuaStack::LuaStack(lua_State * L_):
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L(L_),
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initialTop(lua_gettop(L))
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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{
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}
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void LuaStack::balance()
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{
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lua_settop(L, initialTop);
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}
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void LuaStack::clear()
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{
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lua_settop(L, 0);
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}
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void LuaStack::pushByIndex(lua_Integer index)
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{
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lua_pushvalue(L, index);
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}
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void LuaStack::pushNil()
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{
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lua_pushnil(L);
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}
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void LuaStack::pushInteger(lua_Integer value)
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{
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lua_pushinteger(L, value);
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}
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void LuaStack::push(bool value)
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{
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lua_pushboolean(L, value);
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}
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void LuaStack::push(const char * value)
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{
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lua_pushstring(L, value);
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}
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void LuaStack::push(const std::string & value)
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{
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lua_pushlstring(L, value.c_str(), value.size());
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}
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void LuaStack::push(const int3 & value)
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{
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push(value.x);
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push(value.y);
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push(value.z);
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}
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void LuaStack::push(const JsonNode & value)
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{
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switch(value.getType())
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{
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case JsonNode::JsonType::DATA_BOOL:
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{
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push(value.Bool());
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}
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break;
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case JsonNode::JsonType::DATA_FLOAT:
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{
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lua_pushnumber(L, value.Float());
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}
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break;
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case JsonNode::JsonType::DATA_INTEGER:
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{
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pushInteger(value.Integer());
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}
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break;
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case JsonNode::JsonType::DATA_STRUCT:
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{
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lua_newtable(L);
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2023-02-05 18:24:34 +02:00
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for(const auto & keyValue : value.Struct())
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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{
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push(keyValue.first);
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push(keyValue.second);
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lua_rawset(L, -3);
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}
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}
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break;
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case JsonNode::JsonType::DATA_STRING:
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push(value.String());
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break;
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case JsonNode::JsonType::DATA_VECTOR:
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{
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lua_newtable(L);
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for(int idx = 0; idx < value.Vector().size(); idx++)
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{
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pushInteger(idx + 1);
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push(value.Vector()[idx]);
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lua_rawset(L, -3);
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}
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}
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break;
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default:
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pushNil();
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break;
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}
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}
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bool LuaStack::tryGet(int position, bool & value)
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{
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if(!lua_isboolean(L, position))
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return false;
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value = (lua_toboolean(L, position) != 0);
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return true;
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}
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bool LuaStack::tryGet(int position, double & value)
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{
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if(!lua_isnumber(L, position))
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return false;
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value = lua_tonumber(L, position);
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return true;
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}
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bool LuaStack::tryGetInteger(int position, lua_Integer & value)
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{
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if(!lua_isnumber(L, position))
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return false;
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value = lua_tointeger(L, position);
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return true;
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}
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bool LuaStack::tryGet(int position, std::string & value)
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{
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if(!lua_isstring(L, position))
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return false;
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size_t len = 0;
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2023-02-05 18:24:34 +02:00
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const auto *raw = lua_tolstring(L, position, &len);
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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value = std::string(raw, len);
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return true;
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}
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bool LuaStack::tryGet(int position, int3 & value)
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{
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return tryGet(position, value.x) && tryGet(position+1, value.y) && tryGet(position+2, value.z);
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}
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bool LuaStack::tryGet(int position, JsonNode & value)
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{
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auto type = lua_type(L, position);
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switch(type)
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{
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case LUA_TNIL:
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value.clear();
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return true;
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case LUA_TNUMBER:
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return tryGet(position, value.Float());
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case LUA_TBOOLEAN:
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value.Bool() = (lua_toboolean(L, position) != 0);
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return true;
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case LUA_TSTRING:
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return tryGet(position, value.String());
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case LUA_TTABLE:
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{
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2024-02-13 14:34:16 +02:00
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JsonNode asVector;
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JsonNode asStruct;
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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lua_pushnil(L); /* first key */
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while(lua_next(L, position) != 0)
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{
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/* 'key' (at index -2) and 'value' (at index -1) */
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JsonNode fieldValue;
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if(!tryGet(lua_gettop(L), fieldValue))
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{
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lua_pop(L, 2);
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value.clear();
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return false;
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}
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lua_pop(L, 1); //pop value
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if(lua_type(L, -1) == LUA_TNUMBER)
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{
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auto key = lua_tointeger(L, -1);
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if(key > 0)
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{
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if(asVector.Vector().size() < key)
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asVector.Vector().resize(key);
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--key;
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asVector.Vector().at(key) = fieldValue;
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}
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}
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else if(lua_isstring(L, -1))
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{
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std::string key;
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tryGet(-1, key);
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asStruct[key] = fieldValue;
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}
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}
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if(!asVector.Vector().empty())
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{
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std::swap(value, asVector);
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}
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else
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{
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std::swap(value, asStruct);
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}
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}
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return true;
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default:
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value.clear();
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return false;
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}
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}
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int LuaStack::retNil()
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{
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clear();
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pushNil();
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return 1;
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}
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int LuaStack::retVoid()
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{
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clear();
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return 0;
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}
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}
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2022-08-15 13:38:17 +02:00
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VCMI_LIB_NAMESPACE_END
|