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vcmi/server/GlobalLobbyProcessor.cpp

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/*
* GlobalLobbyProcessor.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GlobalLobbyProcessor.h"
#include "CVCMIServer.h"
#include "../lib/CConfigHandler.h"
GlobalLobbyProcessor::GlobalLobbyProcessor(CVCMIServer & owner)
: owner(owner)
, networkClient(owner.networkHandler->createClientTCP(*this))
{
std::string hostname = settings["lobby"]["hostname"].String();
int16_t port = settings["lobby"]["port"].Integer();
networkClient->start(hostname, port);
logGlobal->info("Connecting to lobby server");
}
void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnection> & connection)
{
throw std::runtime_error("Lost connection to a lobby server!");
}
void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message)
{
JsonNode json(message.data(), message.size());
if(json["type"].String() == "loginFailed")
return receiveLoginFailed(json);
if(json["type"].String() == "loginSuccess")
return receiveLoginSuccess(json);
throw std::runtime_error("Received unexpected message from lobby server: " + json["type"].String());
}
void GlobalLobbyProcessor::receiveLoginFailed(const JsonNode & json)
{
throw std::runtime_error("Failed to login into a lobby server!");
}
void GlobalLobbyProcessor::receiveLoginSuccess(const JsonNode & json)
{
// no-op, wait just for any new commands from lobby
logGlobal->info("Succesfully connected to lobby server");
}
void GlobalLobbyProcessor::onConnectionFailed(const std::string & errorMessage)
{
throw std::runtime_error("Failed to connect to a lobby server!");
}
void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetworkConnection> &)
{
logGlobal->info("Connection to lobby server established");
JsonNode toSend;
toSend["type"].String() = "serverLogin";
toSend["accountID"] = settings["lobby"]["accountID"];
toSend["accountCookie"] = settings["lobby"]["accountCookie"];
sendMessage(toSend);
}
void GlobalLobbyProcessor::sendMessage(const JsonNode & data)
{
std::string payloadString = data.toJson(true);
// FIXME: find better approach
uint8_t * payloadBegin = reinterpret_cast<uint8_t *>(payloadString.data());
uint8_t * payloadEnd = payloadBegin + payloadString.size();
std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd);
networkClient->sendPacket(payloadBuffer);
}