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vcmi/AI/VCAI/Goals/DigAtTile.cpp

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2018-12-01 10:30:37 +02:00
/*
* DigAtTile.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "DigAtTile.h"
#include "VisitTile.h"
#include "../VCAI.h"
#include "../AIUtility.h"
extern boost::thread_specific_ptr<CCallback> cb;
extern boost::thread_specific_ptr<VCAI> ai;
extern FuzzyHelper * fh;
using namespace Goals;
bool DigAtTile::operator==(const DigAtTile & other) const
{
return other.hero.h == hero.h && other.tile == tile;
}
TSubgoal DigAtTile::whatToDoToAchieve()
{
const CGObjectInstance * firstObj = vstd::frontOrNull(cb->getVisitableObjs(tile));
if(firstObj && firstObj->ID == Obj::HERO && firstObj->tempOwner == ai->playerID) //we have hero at dest
{
const CGHeroInstance * h = dynamic_cast<const CGHeroInstance *>(firstObj);
sethero(h).setisElementar(true);
return sptr(*this);
}
return sptr(VisitTile(tile));
}