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/*
* CGCreature . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
# pragma once
# include "CArmedInstance.h"
# include "../ResourceSet.h"
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# include "../MetaString.h"
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VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
{
public :
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using CArmedInstance : : CArmedInstance ;
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enum Action {
FIGHT = - 2 , FLEE = - 1 , JOIN_FOR_FREE = 0 //values > 0 mean gold price
} ;
enum Character {
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COMPLIANT = 0 , FRIENDLY = 1 , AGGRESSIVE = 2 , HOSTILE = 3 , SAVAGE = 4
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} ;
ui32 identifier ; //unique code for this monster (used in missions)
si8 character ; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
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MetaString message ; //message printed for attacking hero
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TResources resources ; // resources given to hero that has won with monsters
ArtifactID gainedArtifact ; //ID of artifact gained to hero, -1 if none
bool neverFlees ; //if true, the troops will never flee
bool notGrowingTeam ; //if true, number of units won't grow
ui64 temppower ; //used to handle fractional stack growth for tiny stacks
bool refusedJoining ;
void onHeroVisit ( const CGHeroInstance * h ) const override ;
std : : string getHoverText ( PlayerColor player ) const override ;
std : : string getHoverText ( const CGHeroInstance * hero ) const override ;
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std : : string getPopupText ( PlayerColor player ) const override ;
std : : string getPopupText ( const CGHeroInstance * hero ) const override ;
std : : vector < Component > getPopupComponents ( PlayerColor player ) const override ;
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void initObj ( CRandomGenerator & rand ) override ;
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void pickRandomObject ( CRandomGenerator & rand ) override ;
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void newTurn ( CRandomGenerator & rand ) const override ;
void battleFinished ( const CGHeroInstance * hero , const BattleResult & result ) const override ;
void blockingDialogAnswered ( const CGHeroInstance * hero , ui32 answer ) const override ;
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CreatureID getCreature ( ) const ;
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//stack formation depends on position,
bool containsUpgradedStack ( ) const ;
int getNumberOfStacks ( const CGHeroInstance * hero ) const ;
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template < typename Handler > void serialize ( Handler & h )
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{
h & static_cast < CArmedInstance & > ( * this ) ;
h & identifier ;
h & character ;
h & message ;
h & resources ;
h & gainedArtifact ;
h & neverFlees ;
h & notGrowingTeam ;
h & temppower ;
h & refusedJoining ;
h & formation ;
}
protected :
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void setPropertyDer ( ObjProperty what , ObjPropertyID identifier ) override ;
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void serializeJsonOptions ( JsonSerializeFormat & handler ) override ;
private :
void fight ( const CGHeroInstance * h ) const ;
void flee ( const CGHeroInstance * h ) const ;
void fleeDecision ( const CGHeroInstance * h , ui32 pursue ) const ;
void joinDecision ( const CGHeroInstance * h , int cost , ui32 accept ) const ;
int takenAction ( const CGHeroInstance * h , bool allowJoin = true ) const ; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
void giveReward ( const CGHeroInstance * h ) const ;
} ;
VCMI_LIB_NAMESPACE_END