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vcmi/AI/GeniusAI/BattleHelper.h

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#ifndef __BATTLE_HELPER__
#define __BATTLE_HELPER__
#include "Common.h"
namespace GeniusAI { namespace BattleAI {
class CBattleHelper
{
public:
CBattleHelper();
~CBattleHelper();
int GetBattleFieldPosition(int x, int y);
int DecodeXPosition(int battleFieldPosition);
int DecodeYPosition(int battleFieldPosition);
int GetShortestDistance(int pointA, int pointB);
int GetDistanceWithObstacles(int pointA, int pointB);
int GetVoteForMaxDamage() const { return m_voteForMaxDamage; }
int GetVoteForMinDamage() const { return m_voteForMinDamage; }
int GetVoteForMaxSpeed() const { return m_voteForMaxSpeed; }
int GetVoteForDistance() const { return m_voteForDistance; }
int GetVoteForDistanceFromShooters() const { return m_voteForDistanceFromShooters; }
int GetVoteForHitPoints() const { return m_voteForHitPoints; }
const int InfiniteDistance;
const int BattlefieldWidth;
const int BattlefieldHeight;
private:
int m_voteForMaxDamage;
int m_voteForMinDamage;
int m_voteForMaxSpeed;
int m_voteForDistance;
int m_voteForDistanceFromShooters;
int m_voteForHitPoints;
CBattleHelper(const CBattleHelper &);
CBattleHelper &operator=(const CBattleHelper &);
};
}}
#endif/*__BATTLE_HELPER__*/