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50 lines
1.1 KiB
C
50 lines
1.1 KiB
C
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/*
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* Dispel.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "UnitEffect.h"
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struct Bonus;
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class CSelector;
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class BonusList;
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struct SetStackEffect;
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namespace spells
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{
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namespace effects
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{
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class Dispel : public UnitEffect
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{
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public:
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Dispel();
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virtual ~Dispel();
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void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
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protected:
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bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
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void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
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private:
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bool positive = false;
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bool negative = false;
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bool neutral = false;
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std::shared_ptr<BonusList> getBonuses(const Mechanics * m, const battle::Unit * unit) const;
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static bool mainSelector(const Bonus * bonus);
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void prepareEffects(SetStackEffect & pack, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const;
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};
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}
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}
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