2011-12-14 00:23:17 +03:00
# pragma once
2009-04-16 14:14:13 +03:00
2014-03-07 16:21:09 +03:00
# include "IHandlerBase.h"
2010-12-19 16:39:56 +02:00
# include "../lib/ConstTransitivePtr.h"
2011-12-14 00:23:17 +03:00
# include "int3.h"
# include "GameConstants.h"
2013-01-15 17:20:48 +03:00
# include "HeroBonus.h"
2009-05-14 07:49:04 +03:00
2014-03-07 16:21:09 +03:00
2009-04-15 17:03:31 +03:00
/*
* CSpellHandler . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
2009-04-16 14:14:13 +03:00
*/
2012-08-25 11:44:51 +03:00
class CLegacyConfigParser ;
2012-05-18 23:50:16 +03:00
struct BattleHex ;
2011-12-14 00:23:17 +03:00
class DLL_LINKAGE CSpell
2009-04-16 14:14:13 +03:00
{
2014-03-07 16:21:09 +03:00
public :
2014-05-01 01:48:33 +03:00
struct LevelInfo
{
std : : string description ; //descriptions of spell for skill level
si32 cost ; //per skill level: 0 - none, 1 - basic, etc
si32 power ; //per skill level: 0 - none, 1 - basic, etc
si32 AIValue ; //AI values: per skill level: 0 - none, 1 - basic, etc
bool smartTarget ;
std : : string range ;
std : : vector < Bonus > effects ;
LevelInfo ( ) ;
~ LevelInfo ( ) ;
template < typename Handler > void serialize ( Handler & h , const int version )
{
h & description & cost & power & AIValue & smartTarget & range & effects ;
}
} ;
/** \brief Low level accessor. Don`t use it if absolutely necessary
*
* \ param level . spell school level
* \ return Spell level info structure
*
*/
const CSpell : : LevelInfo & getLevelInfo ( const int level ) const ;
2009-04-16 14:14:13 +03:00
public :
2014-03-17 16:11:10 +03:00
enum ETargetType { NO_TARGET , CREATURE , OBSTACLE } ;
2012-02-17 00:19:07 +03:00
enum ESpellPositiveness { NEGATIVE = - 1 , NEUTRAL = 0 , POSITIVE = 1 } ;
2014-03-17 16:11:10 +03:00
struct TargetInfo
{
2014-05-01 01:48:33 +03:00
ETargetType type ;
bool smart ;
bool massive ;
2014-05-18 12:20:36 +03:00
bool onlyAlive ;
2014-03-17 16:11:10 +03:00
} ;
2013-02-11 02:24:57 +03:00
SpellID id ;
2014-03-07 16:21:09 +03:00
std : : string identifier ; //???
2009-04-16 14:14:13 +03:00
std : : string name ;
2014-03-17 16:11:10 +03:00
2009-04-16 14:14:13 +03:00
si32 level ;
bool earth ;
bool water ;
bool fire ;
bool air ;
si32 power ; //spell's power
2014-03-07 16:21:09 +03:00
2012-12-18 13:32:11 +03:00
std : : map < TFaction , si32 > probabilities ; //% chance to gain for castles
2013-02-13 22:35:43 +03:00
2009-04-16 14:14:13 +03:00
bool combatSpell ; //is this spell combat (true) or adventure (false)
bool creatureAbility ; //if true, only creatures can use this spell
si8 positiveness ; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
2014-03-17 16:11:10 +03:00
2013-02-11 02:24:57 +03:00
std : : vector < SpellID > counteredSpells ; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
2012-09-14 02:41:03 +03:00
2013-01-15 17:20:48 +03:00
CSpell ( ) ;
2013-04-21 19:38:31 +03:00
~ CSpell ( ) ;
2013-01-15 17:20:48 +03:00
2013-06-26 14:18:27 +03:00
std : : vector < BattleHex > rangeInHexes ( BattleHex centralHex , ui8 schoolLvl , ui8 side , bool * outDroppedHexes = nullptr ) const ; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
2009-04-22 13:03:13 +03:00
si16 mainEffectAnim ; //main spell effect animation, in AC format (or -1 when none)
2014-03-17 16:11:10 +03:00
ETargetType getTargetType ( ) const ; //deprecated
const CSpell : : TargetInfo getTargetInfo ( const int level ) const ;
2009-04-16 14:14:13 +03:00
2014-03-09 02:18:51 +03:00
bool isCombatSpell ( ) const ;
bool isAdventureSpell ( ) const ;
bool isCreatureAbility ( ) const ;
2013-02-02 20:20:31 +03:00
2014-03-09 02:18:51 +03:00
bool isPositive ( ) const ;
bool isNegative ( ) const ;
2014-05-17 13:36:49 +03:00
bool isNeutral ( ) const ;
2013-02-02 20:20:31 +03:00
2014-03-09 02:18:51 +03:00
bool isRisingSpell ( ) const ;
bool isDamageSpell ( ) const ;
bool isOffensiveSpell ( ) const ;
2013-02-02 20:20:31 +03:00
2014-03-09 02:18:51 +03:00
bool isSpecialSpell ( ) const ;
2014-03-07 19:10:20 +03:00
2014-03-09 02:18:51 +03:00
bool hasEffects ( ) const ;
2013-01-16 14:19:04 +03:00
void getEffects ( std : : vector < Bonus > & lst , const int level ) const ;
2013-01-15 17:20:48 +03:00
2013-01-16 14:19:04 +03:00
bool isImmuneBy ( const IBonusBearer * obj ) const ;
2012-02-17 00:19:07 +03:00
2014-03-09 02:18:51 +03:00
si32 getCost ( const int skillLevel ) const ;
2014-03-07 16:21:09 +03:00
2014-05-01 01:48:33 +03:00
/**
* Returns spell level power , base power ignored
*/
2014-03-09 02:18:51 +03:00
si32 getPower ( const int skillLevel ) const ;
2014-03-07 16:21:09 +03:00
2014-05-01 01:48:33 +03:00
// /**
2014-03-07 16:21:09 +03:00
// * Returns spell power, taking base power into account
// */
2014-03-09 02:18:51 +03:00
// si32 calculatePower(const int skillLevel) const;
2014-03-07 16:21:09 +03:00
2014-03-09 02:18:51 +03:00
si32 getProbability ( const TFaction factionId ) const ;
2014-03-07 16:21:09 +03:00
2013-02-13 22:35:43 +03:00
/**
2014-05-01 01:48:33 +03:00
* Returns resource name of icon for SPELL_IMMUNITY bonus
*/
2014-03-09 02:18:51 +03:00
const std : : string & getIconImmune ( ) const ;
2014-03-17 16:11:10 +03:00
2014-03-10 19:00:58 +03:00
const std : : string & getCastSound ( ) const ;
2013-02-13 22:35:43 +03:00
2009-04-16 14:14:13 +03:00
template < typename Handler > void serialize ( Handler & h , const int version )
{
2014-03-17 16:11:10 +03:00
h & identifier & id & name & level & earth & water & fire & air & power
2014-05-01 01:48:33 +03:00
& probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells & mainEffectAnim ;
2013-02-13 22:35:43 +03:00
h & isRising & isDamage & isOffensive ;
h & targetType ;
2014-05-18 16:55:26 +03:00
h & immunities & limiters & absoluteImmunities & absoluteLimiters ;
2013-02-13 22:35:43 +03:00
h & iconImmune ;
2014-05-18 16:55:26 +03:00
h & defaultProbability ;
2014-03-07 19:10:20 +03:00
2014-05-01 01:48:33 +03:00
h & isSpecial ;
2014-03-17 16:11:10 +03:00
2014-05-01 01:48:33 +03:00
h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll ;
2014-03-17 16:11:10 +03:00
2014-05-01 01:48:33 +03:00
h & levels ;
2014-03-17 16:11:10 +03:00
2009-04-16 14:14:13 +03:00
}
2013-01-15 17:20:48 +03:00
friend class CSpellHandler ;
2014-03-10 19:00:58 +03:00
friend class Graphics ;
2013-01-15 17:20:48 +03:00
private :
2014-05-01 01:48:33 +03:00
void setIsOffensive ( const bool val ) ;
void setIsRising ( const bool val ) ;
2013-02-13 22:35:43 +03:00
2014-03-07 16:21:09 +03:00
private :
2014-05-01 01:48:33 +03:00
si32 defaultProbability ;
2013-02-13 22:35:43 +03:00
2013-01-16 14:19:04 +03:00
bool isRising ;
bool isDamage ;
bool isOffensive ;
2014-03-07 19:10:20 +03:00
bool isSpecial ;
2013-01-15 17:20:48 +03:00
2014-03-07 16:21:09 +03:00
std : : string attributes ; //reference only attributes //todo: remove or include in configuration format, currently unused
2013-02-13 22:35:43 +03:00
ETargetType targetType ;
std : : vector < Bonus : : BonusType > immunities ; //any of these grants immunity
2014-03-23 15:59:03 +03:00
std : : vector < Bonus : : BonusType > absoluteImmunities ; //any of these grants immunity, can't be negated
2013-02-13 22:35:43 +03:00
std : : vector < Bonus : : BonusType > limiters ; //all of them are required to be affected
2014-05-18 16:55:26 +03:00
std : : vector < Bonus : : BonusType > absoluteLimiters ; //all of them are required to be affected, can't be negated
2013-02-02 20:20:31 +03:00
2013-02-13 22:35:43 +03:00
///graphics related stuff
2013-01-15 17:20:48 +03:00
2013-02-13 22:35:43 +03:00
std : : string iconImmune ;
2014-03-17 16:11:10 +03:00
2014-03-10 19:00:58 +03:00
std : : string iconBook ;
std : : string iconEffect ;
2014-03-17 16:11:10 +03:00
std : : string iconScenarioBonus ;
2014-03-10 19:00:58 +03:00
std : : string iconScroll ;
///sound related stuff
std : : string castSound ;
2014-03-17 16:11:10 +03:00
std : : vector < LevelInfo > levels ;
2009-04-16 14:14:13 +03:00
} ;
2014-03-07 16:21:09 +03:00
2013-02-13 22:35:43 +03:00
2011-12-14 00:23:17 +03:00
bool DLL_LINKAGE isInScreenRange ( const int3 & center , const int3 & pos ) ; //for spells like Dimension Door
2010-03-21 00:17:19 +02:00
2014-03-07 16:21:09 +03:00
class DLL_LINKAGE CSpellHandler : public CHandlerBase < SpellID , CSpell >
2009-04-16 14:14:13 +03:00
{
2014-03-07 16:21:09 +03:00
//CSpell * loadSpell(CLegacyConfigParser & parser, const SpellID id);
2012-08-25 11:44:51 +03:00
2009-04-16 14:14:13 +03:00
public :
2009-09-25 06:21:56 +03:00
CSpellHandler ( ) ;
2014-03-07 16:21:09 +03:00
virtual ~ CSpellHandler ( ) ;
2014-05-01 01:48:33 +03:00
///IHandler base
2014-03-07 16:21:09 +03:00
2014-05-01 01:48:33 +03:00
std : : vector < JsonNode > loadLegacyData ( size_t dataSize ) override ;
void afterLoadFinalization ( ) override ;
2014-05-18 17:47:18 +03:00
void beforeValidate ( JsonNode & object ) override ;
2013-01-15 17:20:48 +03:00
2013-01-06 22:30:12 +03:00
/**
* Gets a list of default allowed spells . OH3 spells are all allowed by default .
*
* @ return a list of allowed spells , the index is the spell id and the value either 0 for not allowed or 1 for allowed
*/
2014-03-07 16:21:09 +03:00
std : : vector < bool > getDefaultAllowed ( ) const override ;
2014-03-08 22:02:47 +03:00
const std : : string getTypeName ( ) const override ;
2013-01-06 22:30:12 +03:00
2009-04-16 14:14:13 +03:00
template < typename Handler > void serialize ( Handler & h , const int version )
{
2014-03-07 16:21:09 +03:00
h & objects ;
2009-04-16 14:14:13 +03:00
}
2014-03-07 16:21:09 +03:00
protected :
2014-05-01 01:48:33 +03:00
CSpell * loadFromJson ( const JsonNode & json ) override ;
2009-04-16 14:14:13 +03:00
} ;