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vcmi/client/vcmi_client/nbproject/configurations.xml

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2008-12-26 03:15:47 +02:00
<?xml version="1.0" encoding="UTF-8"?>
<configurationDescriptor version="51">
<logicalFolder name="root" displayName="root" projectFiles="true">
<logicalFolder name="HeaderFiles"
displayName="Header Files"
projectFiles="true">
<itemPath>../../AdventureMapButton.h</itemPath>
<itemPath>../../AI_Base.h</itemPath>
<itemPath>../../hch/CAbilityHandler.h</itemPath>
<itemPath>../../CAdvmapInterface.h</itemPath>
<itemPath>../../hch/CAmbarCendamo.h</itemPath>
<itemPath>../../hch/CArtHandler.h</itemPath>
<itemPath>../../CBattleInterface.h</itemPath>
<itemPath>../CBitmapHandler.h</itemPath>
<itemPath>../../hch/CBuildingHandler.h</itemPath>
<itemPath>../../CCallback.h</itemPath>
<itemPath>../../CCastleInterface.h</itemPath>
<itemPath>../CConfigHandler.h</itemPath>
<itemPath>../CCreatureAnimation.h</itemPath>
<itemPath>../../CCursorHandler.h</itemPath>
<itemPath>../../hch/CDefHandler.h</itemPath>
<itemPath>../../CGameInfo.h</itemPath>
<itemPath>../../CGameInterface.h</itemPath>
<itemPath>../../hch/CHeroHandler.h</itemPath>
<itemPath>../../CHeroWindow.h</itemPath>
<itemPath>../Client.h</itemPath>
<itemPath>../../CLuaHandler.h</itemPath>
<itemPath>../../CMessage.h</itemPath>
<itemPath>../../hch/CMusicHandler.h</itemPath>
<itemPath>../../hch/CObjectHandler.h</itemPath>
<itemPath>../../CPathfinder.h</itemPath>
<itemPath>../../CPlayerInterface.h</itemPath>
<itemPath>../../CPreGame.h</itemPath>
<itemPath>../../hch/CSndHandler.h</itemPath>
<itemPath>../CSpellWindow.h</itemPath>
<itemPath>../../CThreadHelper.h</itemPath>
<itemPath>../FunctionList.h</itemPath>
<itemPath>../../global.h</itemPath>
<itemPath>../Graphics.h</itemPath>
<itemPath>../../int3.h</itemPath>
<itemPath>../../map.h</itemPath>
<itemPath>../../mapHandler.h</itemPath>
<itemPath>../../nodrze.h</itemPath>
<itemPath>../../SDL_framerate.h</itemPath>
<itemPath>../../StartInfo.h</itemPath>
<itemPath>../../stdafx.h</itemPath>
<itemPath>../../timeHandler.h</itemPath>
</logicalFolder>
<logicalFolder name="ResourceFiles"
displayName="Resource Files"
projectFiles="true">
</logicalFolder>
<logicalFolder name="SourceFiles"
displayName="Source Files"
projectFiles="true">
<itemPath>../../AdventureMapButton.cpp</itemPath>
<itemPath>../../hch/CAbilityHandler.cpp</itemPath>
<itemPath>../../CAdvmapInterface.cpp</itemPath>
<itemPath>../../CBattleInterface.cpp</itemPath>
<itemPath>../CBitmapHandler.cpp</itemPath>
<itemPath>../../CCallback.cpp</itemPath>
<itemPath>../../CCastleInterface.cpp</itemPath>
<itemPath>../CConfigHandler.cpp</itemPath>
<itemPath>../CCreatureAnimation.cpp</itemPath>
<itemPath>../../CCursorHandler.cpp</itemPath>
<itemPath>../../hch/CDefHandler.cpp</itemPath>
<itemPath>../../CGameInfo.cpp</itemPath>
<itemPath>../../CGameInterface.cpp</itemPath>
<itemPath>../../CHeroWindow.cpp</itemPath>
<itemPath>../Client.cpp</itemPath>
<itemPath>../../CLuaHandler.cpp</itemPath>
<itemPath>../../CMessage.cpp</itemPath>
<itemPath>../../CMT.cpp</itemPath>
<itemPath>../../hch/CMusicHandler.cpp</itemPath>
<itemPath>../../hch/CObjectHandler.cpp</itemPath>
<itemPath>../../CPathfinder.cpp</itemPath>
<itemPath>../../CPlayerInterface.cpp</itemPath>
<itemPath>../../CPreGame.cpp</itemPath>
<itemPath>../../hch/CSndHandler.cpp</itemPath>
<itemPath>../../hch/CSpellHandler.cpp</itemPath>
<itemPath>../CSpellWindow.cpp</itemPath>
<itemPath>../../CThreadHelper.cpp</itemPath>
<itemPath>../Graphics.cpp</itemPath>
<itemPath>../../mapHandler.cpp</itemPath>
<itemPath>../../SDL_Extensions.cpp</itemPath>
<itemPath>../../SDL_framerate.cpp</itemPath>
</logicalFolder>
<logicalFolder name="ExternalFiles"
displayName="Important Files"
projectFiles="false">
<itemPath>Makefile</itemPath>
</logicalFolder>
</logicalFolder>
<sourceRootList>
<Elem>..</Elem>
</sourceRootList>
<projectmakefile>Makefile</projectmakefile>
<confs>
<conf name="Debug" type="1">
<toolsSet>
<developmentServer>localhost</developmentServer>
<compilerSet>GNU|GNU</compilerSet>
<platform>2</platform>
</toolsSet>
<compileType>
<ccCompilerTool>
<includeDirectories>
<directoryPath>/usr/include/SDL</directoryPath>
<directoryPath>../../../../boost/include/boost-1_37</directoryPath>
<directoryPath>..</directoryPath>
<directoryPath>../../hch</directoryPath>
<directoryPath>/usr/include/lua5.1</directoryPath>
</includeDirectories>
<commandLine>-D_GNU_SOURCE=1 -D_REENTRANT</commandLine>
</ccCompilerTool>
<linkerTool>
<output>dist/Debug/${PLATFORM}/vcmi_client</output>
<linkerAddLib>
<directoryPath>../../../../boost/lib</directoryPath>
</linkerAddLib>
<linkerLibItems>
<linkerLibProjectItem>
<makeArtifact PL="../../lib/vcmi_lib"
CT="2"
CN="Debug"
AC="true"
BL="true"
WD="../../lib/vcmi_lib"
BC="${MAKE} -f Makefile-nb CONF=Debug"
CC="${MAKE} -f Makefile-nb CONF=Debug clean"
OP="dist/Debug/GNU-Linux-x86/libvcmi_lib.so">
</makeArtifact>
</linkerLibProjectItem>
</linkerLibItems>
<commandLine>-lboost_system-mt -lboost_thread-mt -lboost_filesystem-mt -lSDL -lSDL_ttf -lSDL_image -lSDL_mixer</commandLine>
2008-12-26 03:15:47 +02:00
</linkerTool>
</compileType>
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</item>
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</item>
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</item>
<item path="../../hch/CArtHandler.h">
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</item>
<item path="../../hch/CBuildingHandler.h">
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</item>
<item path="../../hch/CDefHandler.cpp">
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</item>
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</item>
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<item path="../CBitmapHandler.cpp">
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<item path="../CConfigHandler.cpp">
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<item path="../CCreatureAnimation.cpp">
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<item path="../Graphics.cpp">
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<item path="../Graphics.h">
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</item>
</conf>
<conf name="Release" type="1">
<toolsSet>
<developmentServer>localhost</developmentServer>
<compilerSet>GNU|GNU</compilerSet>
<platform>2</platform>
</toolsSet>
<compileType>
<cCompilerTool>
<developmentMode>5</developmentMode>
</cCompilerTool>
<ccCompilerTool>
<developmentMode>5</developmentMode>
</ccCompilerTool>
<fortranCompilerTool>
<developmentMode>5</developmentMode>
</fortranCompilerTool>
<linkerTool>
<linkerLibItems>
</linkerLibItems>
</linkerTool>
</compileType>
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</item>
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<item path="../Graphics.h">
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</item>
</conf>
</confs>
</configurationDescriptor>