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vcmi/lib/callback/EditorCallback.h

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/*
* EditorCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/callback/MapInfoCallback.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE EditorCallback : public MapInfoCallback
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{
public:
explicit EditorCallback(const CMap * map);
void setMap(const CMap * map);
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const CMap * getMapConstPtr() const override;
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// Access to full game state — not available in editor
CGameState & gameState() override;
const CGameState & gameState() const override;
// Unused in editor — return null or dummy
const StartInfo * getStartInfo() const override;
int getDate(Date mode) const override;
const TerrainTile * getTile(int3 tile, bool verbose) const override;
const TerrainTile * getTileUnchecked(int3 tile) const override;
const CGObjectInstance * getTopObj(int3 pos) const override;
EDiggingStatus getTileDigStatus(int3 tile, bool verbose) const override;
void calculatePaths(const std::shared_ptr<PathfinderConfig> & config) const override;
int3 guardingCreaturePosition(int3 pos) const override;
bool checkForVisitableDir(const int3 & src, const int3 & dst) const override;
std::vector<const CGObjectInstance*> getGuardingCreatures(int3 pos) const override;
void getTilesInRange(std::unordered_set<int3> & tiles, const int3 & pos, int radius, ETileVisibility mode, std::optional<PlayerColor> player, int3::EDistanceFormula formula) const override;
void getAllTiles(std::unordered_set<int3> &tiles, std::optional<PlayerColor> player, int level, std::function<bool(const TerrainTile *)> filter) const override;
std::vector<ObjectInstanceID> getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const override;
std::vector<ObjectInstanceID> getTeleportChannelEntrances(TeleportChannelID id, PlayerColor player) const override;
std::vector<ObjectInstanceID> getTeleportChannelExits(TeleportChannelID id, PlayerColor player) const override;
bool isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player) const override;
bool isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player) const override;
bool isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player) const override;
bool isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const override;
bool isVisibleFor(int3 pos, PlayerColor player) const override;
bool isVisibleFor(const CGObjectInstance * obj, PlayerColor player) const override;
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// Optional scripting
#if SCRIPTING_ENABLED
scripting::Pool * getGlobalContextPool() const override;
#endif
// Player-related (stub or throw)
const TeamState * getTeam(TeamID teamID) const override;
const TeamState * getPlayerTeam(PlayerColor color) const override;
const PlayerState * getPlayerState(PlayerColor color, bool verbose) const override;
const PlayerSettings * getPlayerSettings(PlayerColor color) const override;
PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const override;
int getHeroCount(PlayerColor player, bool includeGarrisoned) const override;
EPlayerStatus getPlayerStatus(PlayerColor player, bool verbose) const override;
int getResource(PlayerColor player, GameResID which) const override;
virtual ~EditorCallback() = default;
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private:
const CMap * map;
};
VCMI_LIB_NAMESPACE_END