2023-09-01 12:09:01 +02:00
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< [Documentation](../../Readme.md) / [Modding](../Readme.md) / [Bonus Format](../Bonus_Format.md) / Bonus Updaters
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2023-08-12 23:17:38 +02:00
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# List of Bonus Updaters
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Updaters come in two forms: simple and complex. Simple updaters take no
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parameters and are specified as strings. Complex updaters do take
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parameters (sometimes optional), and are specified as structs.
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Check the files in *config/heroes/* for additional usage examples.
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## GROWS_WITH_LEVEL
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- Type: Complex
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- Parameters: valPer20, stepSize=1
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- Effect: Updates val to
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` ceil(valPer20 * floor(heroLevel / stepSize) / 20)`
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Example: The following updater will cause a bonus to grow by 6 for every
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40 levels. At first level, rounding will cause the bonus to be 0.
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` "updater" : {`
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` "parameters" : [ 6, 2 ],`
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` "type" : "GROWS_WITH_LEVEL"`
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` }`
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Example: The following updater will cause a bonus to grow by 3 for every
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20 levels. At first level, rounding will cause the bonus to be 1.
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` "updater" : {`
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` "parameters" : [ 3 ],`
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` "type" : "GROWS_WITH_LEVEL"`
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` }`
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Remarks:
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- The rounding rules are designed to match the attack/defense bonus
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progression for heroes with creature specialties in HMM3.
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- There is no point in specifying val for a bonus with a
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GROWS_WITH_LEVEL updater.
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## TIMES_HERO_LEVEL
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- Type: Simple
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- Effect: Updates val to
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` val * heroLevel`
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Usage:
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` "updater" : "TIMES_HERO_LEVEL"`
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Remark: This updater is redundant, in the sense that GROWS_WITH_LEVEL
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can also express the desired scaling by setting valPer20 to 20\*val. It
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has been added for convenience.
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## TIMES_STACK_LEVEL
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- Type: Simple
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- Effect: Updates val to
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` val * stackLevel`
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Usage:
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` "updater" : "TIMES_STACK_LEVEL"`
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Remark: The stack level for war machines is 0.
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## ARMY_MOVEMENT
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- Type: Complex
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- Parameters: basePerSpeed, dividePerSpeed, additionalMultiplier,
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maxValue
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- Effect: Updates val to val+= max((floor(basePerSpeed /
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dividePerSpeed)\* additionalMultiplier), maxValue)
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- Remark: this updater is designed for MOVEMENT bonus to match H3 army
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movement rules (in the example - actual movement updater, which
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produces values same as in default movement.txt).
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- Example:
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` "updater" : {`
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` "parameters" : [ 20, 3, 10, 700 ],`
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` "type" : "ARMY_MOVEMENT"`
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` }`
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2023-09-12 18:58:15 +02:00
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## BONUS_OWNER_UPDATER
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TODO: document me
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